XCOM 2
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SCP MTF PGOv2 Bridge
   
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233.839 KB
20 Aug, 2021 @ 8:46am
20 Aug, 2021 @ 6:40pm
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SCP MTF PGOv2 Bridge

Description
Thank you to Puma_The_Great For creating the SCP Foundation Mod
Thank you to RustyDios for the preview image and being an idea board prior to creating this mod.

Thanks to Iridar for WSR Core and WSR Configuration both are required mods to make this bridge work.

Thank you to Hotl3looded for creating [WOTC] Proving Ground Overhaul V2!

Before you comment or make a bug report, please be sure to read the information below.

It is intended that you can only instant build SCP/MTF items once the first proving ground has been completed and after that you can only instant build if you have obtained the appropriate loot drop during a tactical mission.
There are 2 reasons for this the technical reason being that there are 2 different proving ground projects to create the SCP/MTF items and weapons. One proving ground project to create the items from broken field equipment and one proving ground project to reverse engineer the SCP/MTF weapons and items using materials that XCOM has access to from base game. Both versions of the projects grant the same item to the player so it is not possible with a simple bridge mod to make versions of the project buildable in engineering.
The second reason being a balance decision It is reasonable for XCOM to be able to build the SCP/MTF weapons and items instantly after they have completed the original proving ground project and have the appropriate resources. It is also reasonable that it should take time and resources for XCOM to build the SCP/MTF weapons and items completely from scratch.
12 Comments
Crazy_eyed1  [author] 27 Apr @ 3:11pm 
@lety4ayavoropaeva I do not know as I am not familiar with how LWOTC is coded but most likely no
lety4ayavoropaeva 18 Apr @ 4:46pm 
Will your mods
- SCP MTF PGOv2 Bridge
- Global Occult Coalition PGOv2 Bridge
work on LWOTC together with the new mod that combines the old 3 factions: SCP Raider Factions for LWOTC?
Crazy_eyed1  [author] 7 Nov, 2023 @ 5:01pm 
@Kinsect probably not as I did not know there was a lite version, feel free to test it though
Kinsect 6 Nov, 2023 @ 4:30pm 
Does this also work with the Lite Version as well?
Paradox Law 20 Jan, 2022 @ 10:08pm 
Puma_the_Great recently created a mod combining all three of his SCP mods. {LINK REMOVED} Any chance of getting a bridge mod for it?
Crazy_eyed1  [author] 28 Dec, 2021 @ 7:31pm 
@Andante The Bridge only works as intended when installed before the 1st proving ground project is completed. So in your future campaigns it should work as intended but your current one there is nothing that can be done.
Andante 28 Dec, 2021 @ 10:13am 
Not sure if this is because I installed the bridge after getting the first XCOM Tranq pistol (from the proving ground project), but the Tranq pistol appears as an infinite supply item for me.
Puma_The_Great 18 Sep, 2021 @ 5:27am 
Love it. Thank you for making this bridge.
Crazy_eyed1  [author] 20 Aug, 2021 @ 4:58pm 
@2Battlestations
This bridge mod is nothing more than a few ,ini files, therefore there is no code to change or alter behaviors of the weapons. Ghost templates are the ones that make weapon skins available to the player via mods like Xskin, Weapon Skin Replacer and Template master. This mod should have no impact on performance.
2Battlestations 20 Aug, 2021 @ 4:50pm 
I've gotta ask, for myself and any others who haven't yet asked and may be unsure of their benefit.

Does this bridge mod let me use the armor and weapon skins with Iridars Templates instead of using similar prior mods that that loaded each specific weapon as many times as it is equipped separately? Does this reduce draining memory resources? Is that the purpose of bridges?

Thanks in advance.