Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Divide et Impera 1.3.4 - Etruscan Overhaul
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Tags: mod, Overhaul
File Size
Posted
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39.512 MB
20 Aug, 2021 @ 9:06am
11 May @ 12:43am
532 Change Notes ( view )

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Divide et Impera 1.3.4 - Etruscan Overhaul

In 1 collection by gesuntight
Divide et Impera - Etruscan Overhaul by gesuntight
4 items
Description
This submod goes on top of the load order.

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This submod aims to bring the Etruscan faction up to DeI standards.

The changes include:

A new family tree.

New political parties.

The Etruscan religion in the grand campaign.

A complete overhaul of the Etruscan roster – including the army and navy.
A unit reforms system with two separate ways of triggering it.

Unique building chains and new descriptions across the board.

Unit visuals fitting the time for both the grand campaign and the Rise of the Republic campaign.

Agent models from RotR.

And probably many more that I forgot about in this description.

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Compatible with:
CEMN's AVR
Popular Discussions View All (1)
3
25 Jun, 2023 @ 1:58pm
Etruscan warriors
dodvol
410 Comments
FaZe_Tachanko 18 Apr @ 10:47am 
Hey, just to say, you can't have a civil war as Etruria it seems.
The Grimwar 3 Apr @ 1:17pm 
Speaking of AI, have you considered using AI to expand and rewrite the Etruscan General's pre-battle speeches? If you do accept this proposition, I already have ideas for speeches that I will send to you on Discord. First on the list: The Etruscan General's & Admiral's speeches when confronting the Romans.
chesterhdclarke 3 Apr @ 8:23am 
I love this faction and im really enjoying this campaign! As they are traders they would borrow good ideas from neighbouring factions. So please add infantry units from the macadonians (pike), Spartans (hoplites) and iberians (falcata swords) in a second military reform. Perhaps british chariots should be used as a basis for a unit at the beginning of the campaign as they are a bronze age people and perhaps none indo European like the basque. Could you add brothels in cities to increase the Etruscan population of lower class citizens (expanded from playing field building or immigrants)? I'd imagine A.I can help with coding. Many thanks for all your hard work.
chesterhdclarke 3 Apr @ 8:07am 
Tinia – Chief sky god, equivalent to Zeus/Jupiter

Uni – Goddess of marriage and fertility, wife of Tinia; equivalent to Hera/Juno

Menrva – Goddess of wisdom, war, and art; equivalent to Athena/Minerva

Turan – Goddess of love and beauty; equivalent to Aphrodite/Venus

Laran – God of war; equivalent to Ares/Mars

Velchans – God of fire and the forge; associated with Hephaestus/Vulcan

Fufluns – God of wine, health, and vegetation; equivalent to Dionysus/Bacchus
chesterhdclarke 3 Apr @ 8:07am 
Aita – God of the underworld; equivalent to Hades/Pluto

Vanth – Winged spirit of death, often seen guiding souls to the underworld

Charun – Demon of death, often depicted with a hammer; guardian of the underworld

Nortia – Goddess of fate and destiny, associated with time and prophecy

Letham – Goddess of the dead or death itself

Selvans – God of forests and boundaries, similar to Roman Silvanus

Usil – Sun god; equivalent to Sol

Thesan – Goddess of the dawn and childbirth

Catha – Mysterious solar or lunar goddess, sometimes conflated with Thesan

Artume (Aritimi) – Goddess of the hunt and nature; equivalent to Artemis/Diana
chesterhdclarke 3 Apr @ 8:02am 
Please create a cultural affiliation between Rhaetians and Etruscans and Germanic peoples because some scholars argue that early Germanic runes (Elder Futhark) may have been influenced by Etruscan and Rhaetian alphabets, not invented independently. Here's the brief logic:

Etruscans colonised northern Italy and the Alps before 500 BC, spreading their alphabet—derived from Greek.

Rhaetians, culturally linked to the Etruscans, used similar scripts in what is now Austria and Switzerland.

Germanic tribes near the Alps (e.g. Noricum, South Germany) likely had contact with these scripts via trade or migration.

Several rune shapes (like ᚠ, ᚱ, ᚹ) resemble letters in Etruscan and Rhaetian scripts.

The timing fits: Elder Futhark appears c. 2nd century AD, long after Etruscan script but near former Etruscan-Rhaetian zones.

Germanic runes were likely a modified adaptation of older Alpine-Italic scripts, filtered through contact zones rather than pure invention.
Alex 2 Apr @ 10:07am 
thank you for this great release!. Are you planning to add more factions overhaul?.
gesuntight  [author] 29 Mar @ 11:05am 
@Tun4Flake5
I accidentally uploaded a testing version with the last update that disables the reform requirements.
It's fixed now, but you'll have to start a new game / load a save from before turn 5 to have the reforms work correctly
Hattori Hanzo 29 Mar @ 8:46am 
nope it was turn 5 and i already had the reforms instantly
gesuntight  [author] 29 Mar @ 8:43am 
@Tun4Flake5
Did you maybe hit the alternative requirements? They're imperium level 3 and turn 120 iirc