Stellaris

Stellaris

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Animated Eldar Portraits: Revisited
   
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959.027 KB
21 Aug, 2021 @ 2:57pm
19 May, 2023 @ 1:24am
16 Change Notes ( view )

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Animated Eldar Portraits: Revisited

In 1 collection by corsairmarks
Silfae's Portraits: Revisited
30 items
Description
Overview
Do you like space-elves? Perhaps even from a certain grimdark IP? Silfae's "Animated Eldar Portraits" mod fits the bill, but unfortunately the custom empire and starting system are no longer functional due to changes in Stellaris. With this mod, now you can play as Ulthwé Craftworld using the special Eye of Terror system initializer as Silfae designed it (portraits and starting system available for use with custom empires).

There are lots of other mods which contain these portraits, so why should you choose this one? None of the others update the custom solar system initializer or address the "Eldar leaders die quickly" issue, but this one does! Please enjoy my translation of Silfae's custom empire into modern Stellaris.

Changes
All gameplay features from the original mod are upgraded to be fully compatible with Stellaris 3.8 "Gemini," the latest version when this was written. Updates include:
  • Enhance clothing selectors to be influenced by Pop job
  • Update the namelist to account for all built-in army types, remove obsolete entries
  • Add custom trait "Ældari Longevity"
    • This trait makes their leaders begin at an older age (previously this effect was from species class itself)
    • Add bonus lifespan to compensate for their older starting age
    • Automatically given to any species designed with the Eldar portraits
  • Update pre-scripted empire
    • Now has Origin: Remnants (requires Ancient Relics)
    • Can randomly spawn
    • Gains Psionic Theory for free
    • Ulthwé names and colors are a somewhat more lore-friendly
  • Rebuilt challenge-start custom solar system initializer
    • Setup to work correctly for all origins/civics in unmodded Stellaris that do not restrict the starting system initializers (i.e. Origin: Shattered Ring or Origin: Void Dwellers)
    • Rebuild district and building creation and Pop generation
    • Any empire using this initializer gains Hydroponics Farming (tech_hydroponics) and Weather Control Systems (tech_housing_1) for free
    • Add modified Origin: Remnants starting capital deposits for use with this initializer
    • The Eye of Terror is its own graphics entity with a Stellaris-flavored description and adds the negative effects of both black holes and pulsars
    • Expect Shroud entities to become progressively more successful in their attempts to manifest in the system
  • You can use the Eldar portraits and/or custom initializer for your own empire without any DLC requirements
  • The Eldar are part of the Humanoid species class (since Stellaris 3.8)
  • Fix the file type on the included event image - it was a .png with the .dds extension - it is now distributed in the correct .dds format for Stellaris
  • Support being able to choose a single-gender species (new in Stellaris 3.2)
Compatibility
Compatible with most mods that do not add the same portraits or art assets. May conflict with other mods that need to alter how relic worlds are upgraded or make changes to Armageddon Bombardment.

The Launcher will tell you that some mods are outdated - that is because the dependency is out of date with the game's version number. This mod overwrites and replaces all incompatible code so that the portrait mod will function as originally designed. You can safely ignore the out-of-date warning for the dependency mod.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Partial Overrides
This mod also allows the Creatures of the Shroud country to bombard your homeworld if you start in the Eye of Terror system initializer. And they will use the Armageddon bombardment stance to do so. To make this work, this mod overrides one game rule (can_orbital_bombard) and one bombardment stance (armageddon).

Required Dependency Mods
In order for this mod to function, you must install the following mod and load it before this one:

Animated Eldar Portraits by Silfae

When to Install
This mod should be added before the game has started. If you remove it from a game in progress, your game may have graphical problems if any species was using the custom portraits.

Known Issues
This mod preempts one event from the base game related to restoring relic worlds to ecumenopoleis (mega.200) and a bombardment stance (armageddon). Expect to see two lines in error.log like these:
[21:46:24][game_singleobjectdatabase.h:165]: Object with key: armageddon already exists, using the one at file: common/bombardment_stances/01_eldar_revisited_bombardment_stance_overrides.txt line: 1 [21:46:26][eventmanager.cpp:368]: an event with id [mega.201] already exists! file: events/megacorp_events.txt line: 235
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

Special Thanks
I was inspired to extend the original mod when I saw Endugu's expansion of Silfae's Animated Xirmian Portraits. Modular mods that require downloading the original mod(s) help give credit where credit is due.

An extra special thanks to Silfae for creating and sharing so many detailed, animated portraits for the community.

[discord.gg]
8 Comments
Rylanor 18 Mar @ 4:23am 
Mod no longer works... The eldars are nowhere to be found
manuventur 12 Jan, 2024 @ 12:13pm 
Hey, I think the eldar longevity should give way more life expectancy, knowing eldars are almost immortal
corsairmarks  [author] 28 Jan, 2023 @ 6:42pm 
Cheers!
savagedoc45b 25 Jan, 2023 @ 9:05pm 
Thanks for the unborking!

Cheers and happy New Year!
corsairmarks  [author] 6 Dec, 2022 @ 7:52pm 
Unborked for 3.6 "Orion"
savagedoc45b 16 Oct, 2022 @ 8:48pm 
Hair is borked in the new patch
corsairmarks  [author] 22 Aug, 2021 @ 7:47am 
@Field Marshal Zhukov No. The original mod does not have a shipset, and I didn't add one.
SouthboundSoul 22 Aug, 2021 @ 4:23am 
Does this have the eldar ships as well?