Total War: WARHAMMER II

Total War: WARHAMMER II

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Summoner Heroes / 20+ Unit Garrisons
   
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Tags: mod, Campaign
File Size
Posted
Updated
2.082 MB
22 Aug, 2021 @ 6:53pm
19 Oct, 2021 @ 8:59am
4 Change Notes ( view )

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Summoner Heroes / 20+ Unit Garrisons

Description
Subscribe to this OR get it as part of my Reporting For Duty garrison mod!
Ever look at a military building and think "But who's training the recruits?"
Have you wished defending spellcasters actually knew more than one spell?
Do you want more variety in enemy defenses?
Do you wish big settlements could have more than 20 units?
Wait no more!



Summoner Heroes is a way around the 20-unit garrison cap by awarding summoned units to the garrison hero from certain Tier 4 and Tier 5 buildings and landmarks. This way a settlement can functionally have more than 20 units! These abilities have been applied to all non-horde races.
There are also a couple summons that can be used anywhere. These are given to the army rather than the hero.



This mod took a stupid long time to make, and I expect a lot of you will choose to use it through Reporting For Duty. So if you think this feature is cool and that others would enjoy it, a thumbs-up is always welcome.

FAQ
Will the AI use the summons?
Yes.

Is it compatible with [X] overhaul?
Partially.
In order to prevent normal heroes from also getting the abilities, I had to clone the garrison hero units and replace them. These clones have Vanilla statlines, so if you use an overhaul with different statlines, be aware of that.

Is it compatible with other garrison mods? Garrison mods are usually incompatible with each other, right?
Yes, this works with any garrison mod that doesn't try to change or remove the garrison hero.

Do I need DLC?
I actually don't know. I do know that you will still see the summon feature for the DLC units in the building description, so if you don't have DLC and your hero either does or doesn't actually get the summon ability, please let me know!

I can confirm that Reporting For Duty Classic (which is Reporting For Duty without this mod inside it) does not need any DLC. Classic is also compatible with overhauls.

Why does the Vampire garrison hero have a male portrait and name?
I blame C.A.

Kislev?
Kislev.

See also
Link to Piercebuster's workshop
28 Comments
Warlock Overlord Nukit Claw 24 Oct, 2021 @ 8:07am 
No i mean i can't see the text due to so many text in that block :)
piercebuster  [author] 24 Oct, 2021 @ 12:55am 
Reporting For Duty's summons are up-to-date.
Warlock Overlord Nukit Claw 24 Oct, 2021 @ 12:53am 
Can i be that i can't see it is because i am using the reporting for duty mod instead of this?
piercebuster  [author] 23 Oct, 2021 @ 11:49am 
All races have them in their racial capital cities as well as the final level of the Walls building chain.

Lizardmen also have them in animals, gold, and medicine resource chains.
Warlock Overlord Nukit Claw 23 Oct, 2021 @ 11:39am 
Oh which bonus do the lizardmen get? Couldn't find it for oxytl
piercebuster  [author] 23 Oct, 2021 @ 10:00am 
All of them.
Warlock Overlord Nukit Claw 23 Oct, 2021 @ 8:31am 
Which factions get a summon?
piercebuster  [author] 19 Oct, 2021 @ 9:00am 
Received bug reports on the change in Reporting For Duty so I reverted this to before yesterday's update until I sove it.
piercebuster  [author] 18 Oct, 2021 @ 4:00pm 
Update:

Fixed the clones not-having the default abilities that the garrison heroes would have normally. Also added a couple summons to dwarf landmarks.
piercebuster  [author] 5 Oct, 2021 @ 11:32am 
@omletina
I recommend using Reporting For Duty for stronger garrisons that make sense.