RimWorld

RimWorld

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Chaos (Warhammer 40k)
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Mod, 1.0, 1.1, 1.2, 1.3
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Posted
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5.682 MB
25 Aug, 2021 @ 9:22am
25 Aug, 2021 @ 9:32am
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Chaos (Warhammer 40k)

In 1 collection by Spencer7w
Spencer's 40k Mods
5 items
Description
CE patch in early development

Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.

Description

Adds 4 Chaos Marine armour sets, 5 melee weapons and 5 ranged weapons.

Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree (Crafting costs/weapon stats may be tweaked as I start work on CE compatibility).

Armours:

- Deathguard
- Emperor's Children
- Thousand Sons
- World Eaters

Ranged Weapons:

- Bolter
- Storm Bolter
- Heavy Bolter

All bolters above are chaos variants and have slightly worse accuracy that the standard variants.

- Inferno Bolter
- Soulreaper Cannon

Melee Weapons:

- Manreaper
- Blissmaker
- Power Kopesh
- Chain Axe
- Falx Blade

Weapon and armour stats aren't final as I intend to tweak them when I get the chance.
Google doc of current stats below:

https://docs.google.com/spreadsheets/d/19JBgS8SKHoOq253NNbpSXTwf_O4_XquGp4AUXo6EuOo/edit?usp=sharing

Factions

The Forces of Chaos act similar to vanilla Mechanoids in that they are a hidden faction with no settlements that will always be hostile to the player and all other factions.

Chaos Warbands will attack in groups affiliated with a specific Chaos God (e.g. Khorne- Bloodletters & World Eaters). The lesser daemons accompanying the marines are not as deadly, though they are far more numerous. The larger ones can take a lot to put down and pack a punch and the smaller ones can quickly overwhelm less well armoured colonists.

Compatibility

- Save our Ship 2- All power armour is compatible with SoS2 and function as EVA suits.
- Combat Extended- I intend to patch this in later down the line once I am able.

My Other Mods






Support Me (All donations go to charity)

[ko-fi.com]

Development

This is still very much a WIP like my other mods so if you're looking for something in particular leave me a comment and I might be able to help. If you have any suggestions/requests please add them to my ghetto google doc below:

https://docs.google.com/document/d/1fp5P-S2V3L8gc53DV5Au3qXzfgI60aoEe7MJmhHVe9w/edit?usp=sharing

Features I currently have planned are:

- Greater Daemons

Known Issues

- ?

Credits

Ogliss (The Rim40k GOAT) - For advice and help with the implementation of the mod (Daemons don't need organs apparently)

My Discord (RimRimHub)

https://discord.gg/UFGTxcHgtY
69 Comments
Urlock Gaur 30 May, 2024 @ 6:11pm 
can you update it for 1.5
Dani.R 30 Apr, 2023 @ 2:48pm 
1.4?
Enclave Tesla Trooper 28 Nov, 2022 @ 3:00pm 
Does anyone know if this works with 1.4?
XArcturusX 29 Oct, 2022 @ 3:36am 
plase update?
BIO_Karlik 27 Oct, 2022 @ 3:01am 
1.4?
Wrath 15 Aug, 2022 @ 9:33am 
Please :(
Wrath 11 Aug, 2022 @ 1:29pm 
let me have demons
Zetta 11 Aug, 2022 @ 6:50am 
Everytime i try to fabricate a geneseed it crashes the game since it has to place down 100k silver on the ground xD Anyone knows how to fix this?
76561198980585769 20 Jul, 2022 @ 1:34am 
The armor and the chaos marines as a whole are WAAAY under-powered compared to things like Adeptus Mechanicus's Skitarii. Can get downed from just a single galvanic rifle BRUISE.