Space Engineers

Space Engineers

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PLC-OS type/ sprite list
By twotwinbrothers and 1 collaborators
Type / spite list for ingame script: PLC-OS
   
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Intro
This is a list of type/spites that can be used for a Ingame Script:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2610010357

To setup the Script, You can use our Guide or try some of the examples:

PLC-OS Manual
Examples codes guide

A command line exist out of 16 arguments (arg) divided by "," and wil be placed in the customdata.
When arg is not used there must be a space. onterwise the line get skipt.

In the type list we revere to:
"type" this is arg 13 and/or arg 15.
"text" this is arg 10.
"action" this is arg 14 and/or arg 16.

Sprite list shows Name of object that can be placed in Shape(arg 6).

1
command
Type command there are 4
  • input (get info)
  • output (command Action)
  • object (place object
  • link (move mouse)
2
screenname
Get only placed on surface whit this name
3
memory
what in here must be in the memory
4
X
X position on surface
5
Y
Y position on surface
6
Shape
Sprite Name
7
H
Hieght of Sprite
8
W
width Of Sprite
7
°
Rotation Of Sprite
10
text
link = screen name
text the object must show + info to be show in text
link = screenname mouse has to go to with "|" in it [/url])
11
Size
link = X pos
text size (color of text can be added as "|255|255|0)
link = X position nr for mouse
12
Name



link = Y pos
Block Contains Name
When contains "|"( only by input)
[1] Memory name
[2] Block Contains Name
link = Y position nr for mouse
13
input = type
output = type Q
object = R
Input = Type of info to place in the status
output = type when press "Q"
object = Color Red 0-255
14
output = Action "Q"
object = G
output = Action Name when press "Q"
object = Color Green 0-255
15
output = type E
object = B
output = type when press "E"
object = Color Green 0-255
16
output = Action "E"
object = Status
output = type when press "E"
object = status as nr or Memory name

type list input
Action prop bool float
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
#
is "enter" in text
action
show list of action on screen and in the custumdata
prop
show list of properties on screen and in the custumdata
bool + "|" + bool name
shows bool is on or off
float + "|"+ float name + "|"+ digits
shows float current Value as digits
F0 = no digits
F1 = 1 digit behind comma
F2 = 2 digit behind comma

color
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
color+ "|" + color name
<#>
replace <#> for color in RGB value in text
color+ "|" + color name
<R>
replace <R> for color in R value in text
color+ "|" + color name
<G>
replace <G> for color in G value in text
color+ "|" + color name
<B>
replace <B> for color in B value in text
Term (terminal)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
term
shows block ON/Off status.
  • green = block is on
  • grey = block is off
term
<#>
replace <#> for block status is on or off in text
term
<%>
replace <%> for block Position in text
term<#>
stores status as text in memory.
Mem (memory)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
mem + "|" +mem name
  • green = is in memory
  • grey = not in memory
mem + "|" +mem name
<#>
replace <#> for current value of memory item in text
Bat (Battery)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
bat
shows battary status
  • green = set on auto
  • yellow = set on recharge
  • light bleu = set on discharge
  • blinking red = capacity <10%
  • grey = block is off
bat
<#>
replace <#> for battary are charging in text
bat
<%>
replace <%> for stored power as % in text
bat
<mode>
replace <mode> for battery mode in text
bat
<cur>
replace <cur> for current stored power as nr in text
bat
<max>
replace <max> for max stored power as nr in text
bat
<input>
replace <input> for battarys input as % in text
bat
<cur i>
replace <cur i> for battarys current input as nr in text
bat
<max i>
replace <max i> for battarys max input as nr in text
bat<#>
stores battary are charging in status.
Needed for if Shape = bar or Shape = gauges
bat<%>
stores battarys stored power as % in status.
Needed for if Shape = bar or Shape = gauges
bat<mode>
stores battarys mode as text in status.
Needed for if Shape = bar or Shape = gauges
bat<input>
stores battarys input as % in status.
Needed for if Shape = bar or Shape = gauges
Pow (Power)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
pow
<%>
replace <%> for output as % in text
pow
<cur>
replace <cur> for current output as nr in text
pow
<max>
replace <max> for max output as nr in text
Tank
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
tank
shows tank status:
  • green = stockpile off
  • light bleu = stockpile on
  • blinking red = capacity <10%
  • grey = block is off
tank
<%>
replace <%> for capacity as % in text
tank
<cur>
replace <cur> for current capacity as nr in text
tank
<max>
replace <max> for max capacity as nr in text
Cargo
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
cargo<low>
change color to blinking red = capacity <10%
cargo
<%>
replace <%> for capacity as % in text
cargo
<cur>
replace <cur> for current capacity as nr in text
cargo
<max>
replace <max> for max capacity as nr in text
cargo
<list>
replace <list> for list of items in the text
cargo<%>
stores amount volume in status.
Needed for if Shape = bar or Shape = gauges
cargo+ "|" +product name
<item>
replace <item> for amount of items in the text.
cargo+ "|" +product name
stores amount product in status.
Needed for if Shape = bar or Shape = gauges
Inv (Invertory Slot)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
inv <item>+ "|"+ slot nr
<#>
change shape in item picture
replace <#> in text whit ammount
Prod (Production)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
prod<Iitem>+ "|"+ slot nr
<#>
shows what is in input inventory slot nr.
change shape in item picture
<#> in text get replaced whit ammount
prod<Qitem>+ "|"+ slot nr
<#>
shows what is in Queue slot nr.
change shape in item picture
<#> in text get replaced whit ammount
prod<Oitem>+ "|"+ slot nr
<#>
shows what is in output inventory slot nr.
change shape in item picture
<#> in text get replaced whit ammount
Ass (Assembler)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
ass<coop>
show if Assembler Coop mode is on in color.
green = on
ass<rep>
show if Assembler repeat mode is on in color.
Blinking green = on
ass<mode>
show Assembler mode as:
"Assembling"
"DisAssembling"
ass
<%>
replace <%> for current progres in % in text.
cockpit
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
cockpit<%>
stores amount of O2 in cockpit as % in status.
Needed for if Shape = bar or Shape = gauges
cockpit
<%>
replace <%> for whit amount of O2 in cockpit in %.
cont (controller)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
cont<iscon>
change color to light bleu is cockpit is under control.
cont<roll>
add roll in text as nr.
cont<pitch>
add pitch in text as nr.
conn (connector)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
conn
shows Connector status in color:
  • green = Locked
  • yellow = Ready to lock
  • white = unlocked
  • light bleu = Trading and Collect all is on +
    unlocked
  • red = Throw out is on + unlocked
  • Blinking light bleu = Trading and
    Collect all on + Ready to lock or locked
  • Blinking red = Throw out is on
    + Ready to lock or locked
  • grey = block is off
conn
<#>
replace <#> for Connector status in text
land (landinggear)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
land
shows LandingGear status in color:
  • green = Locked
  • yellow = Ready to lock
  • white = unlocked
  • light bleu = autolock on + unlocked
  • Blinking light bleu = autolock on
    + Ready to lock or locked
  • grey = block is off
land
<#>
replace <#> for LandingGear status in text
gun
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
gun
shows waepon status in color:
  • green = block ison
  • light bleu = is shooting
  • grey = block is off
gun
<#>
replace <#> for waepon status in text
rotor
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
rotor<torq>
stores current torque in Nm in status.
Needed for if Shape = bar or Shape = gauges
rotor<break>
stores current braking torque in Nm in status.
Needed for if Shape = bar or Shape = gauges
rotor<vel>
stores current velocity in rpm in status.
Needed for if Shape = bar or Shape = gauges
rotor<low>
stores current lower limit in ° in status.
Needed for if Shape = bar or Shape = gauges
rotor<up>
stores current upper limit in ° in status.
Needed for if Shape = bar or Shape = gauges
rotor<dis>
stores current displacement in cm in status.
Needed for if Shape = bar or Shape = gauges
rotor
<angle>
replace <angle> for current angle in ° in text.
rotor
<torq>
replace <torq> for current torque in Nm in text
rotor
<break>
replace <break> for current braking torque in Nm in text.
rotor
<vel>
replace <vel> for current velocity in rpm in text.
rotor
<low>
replace <low>for current lower limit in ° in text.
rotor
<up>
replace <up> for current upper limit in ° in text.
rotor
<dis>
replace <dis> for current displacement in cm in text.
piston
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
piston<vel>
stores current velocity in rpm in status.
Needed for if Shape = bar or Shape = gauges
piston<low>
stores current minimum distanse in m in status.
Needed for if Shape = bar or Shape = gauges
piston<up>
stores current maximum distanse in m in status.
Needed for if Shape = bar or Shape = gauges
piston<pos>
stores current position in m in status.
Needed for if Shape = bar or Shape = gauges
piston<%>
stores current pecentage of position as number in status.
Needed for if Shape = bar or Shape = gauges
piston
<vel>
replace <vel> for current velocity in rpm in text.
piston
<low>
replace <low>for current minimum distanse in m in text.
piston
<up>
replace <up> for current maximum distanse in m in text.
piston
<pos>
replace <pos> for current position in m in text.
wheel
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
wheel<angle>
stores current steering angle in ° in status.
Needed for if Shape = bar or Shape = gauges
wheel<power>
stores current power in % in status.
Needed for if Shape = bar or Shape = gauges
wheel<strength>
stores current strength in % in status.
Needed for if Shape = bar or Shape = gauges
wheel<height>
stores current velocity in cm in status.
Needed for if Shape = bar or Shape = gauges
wheel<friction>
stores current friction in % in status.
Needed for if Shape = bar or Shape = gauges
wheel<speed>
stores current max speed in km/h in status.
Needed for if Shape = bar or Shape = gauges
wheel<prop>
stores current propulsion override in % in status.
Needed for if Shape = bar or Shape = gauges
wheel<steer>
stores current steer override in % in status.
Needed for if Shape = bar or Shape = gauges
wheel
<angle>
replace <angle> for current angle in ° in text.
wheel
<power>
replace <power> for power in % in text
wheel
<strength>
replace <strength> for strength in % in text.
wheel
<height>
replace <height> for height offset in cm in text.
wheel
<friction>
replace <friction>for friction in % in text.
wheel
<speed>
replace <speed> for max speed in km/h in text.
wheel
<prop>
replace <prop> for propulsion override in % in text.
wheel
<steer>
replace <steer> for steer override in % in text.
door
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
door
show door Status in color.
  • yellow = open
  • light blue = closed
  • bliking yellow = opening
  • bliking light blue = Closing
  • grey = off
door<#>
stores current door Status in status.
Needed for if Shape = bar or Shape = gauges
door<%>
stores current door open Ratio in % in status.
Needed for if Shape = bar or Shape = gauges
door
<#>
replace <#> for current door Status in text.
door
<%>
replace <%> for current open Ratio in % in text.
vent (airvent)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
vent
show vent Status in color.
  • yellow = can not presurise
  • light blue = depresurized
  • bliking light blue = depresurizing
  • bliking green = presurizing
  • green = presurized
  • grey = off
vent<#>
stores current vent Status in status.
Needed for if Shape = bar or Shape = gauges
vent<%>
stores current filled Ratio in % in status.
Needed for if Shape = bar or Shape = gauges
vent
<#>
replace <#> for current vent Status in text.
vent
<%>
replace <%> for current filled Ratio in % in text.
trust
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
trust<%>
stores current trust Status in status.
Needed for if Shape = bar or Shape = gauges
trust
<#>
replace <#> for current trust direction in X Y Z in text.
trust
<%>
replace <%> for current trust Ratio in % in text.
sens (sensor)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
sens
show Sensor Status in color.
  • green = on
  • light blue = active (Detect something)
  • grey = off
sens
<#>
replace <#> for current status in text.
sens<list> <name>
shows list of detected item names in text.
sens<list> <type>
shows list of detected items types in text.
sens<list> <rel>
shows list of detected items relation whit faction
founder in text.
sens<list> <X>
shows list of detected items X positions in text.
sens<list> <Y>
shows list of detected items Y positions in text.
sens<list> <Z>
shows list of detected items Z positions in text.
sens<list> <L>
shows list of detected items Lengtht in text.
sens<list> <W>
shows list of detected items Width in text.
sens<list> <H>
shows list of detected items Height in text.
sens<list> <type>
shows list of detected items detected time
in "HH:mm" in text.
proj (Projector)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
proj
show Projector Status in color.
  • green = on
  • light blue = active (is projecting)
  • grey = off
proj
<%>
replace <%> for already build as % in text.
proj
<#>
replace <#> for current status in text.
proj
<total>
replace <total> for total amount of block in text.
proj
<rem>
replace <rem> for total of block remaining to
be built in text
proj
<build>
replace <build> for total amount of block that can
be built in text.
proj
<list>
replace <list> for list of block remaining to be built in text.
proj
<offset>
replace <offset> for offset in X Y Z in text.
proj
<rotation>
replace <rotation> for offset in X Y Z in text.
proj<%>
stores already build as % in status.
Needed for if Shape = bar or Shape = gauges
proj<total>
stores total amount of block in status.
Needed for if Shape = bar or Shape = gauges
proj<rem>
stores total of block remaining to be built in status.
Needed for if Shape = bar or Shape = gauges
proj<build>
stores total amount of block that can be built in status.
Needed for if Shape = bar or Shape = gauges
sound
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
sound
<vol>
replace <vol> for volume in % in text.
sound
<range>
replace <range> for range in text.
sound
<loop>
replace <loop> for loop time in s in text
sound
<music>
replace <music> for selected music in text.
sound
<list>
replace <list> for preset list in text.
sort (Sorter)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
sort
show if Sorter is on in color.
  • green = on
  • grey = off
sort
<#>
replace <#> for on off status in text.
sort
<mode>
replace <mode> for of it is white/black listed in text.
sort
<list>
replace <list> for list of what is white/black listed in text.
jump (Jumpdrive)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
jump
show jumdrive status in color.
  • green = fully charged
  • Yellow = charging
  • red = not charging
    l
  • ight blue = jumping
  • grey = off
jump<%>
stores current filled Ratio in % in status.
Needed for if Shape = bar or Shape = gauges
jump
<#>
replace <#> for jumdrive status in text.
jump
<%>
replace <%> for charge status in % in text.
jump
<input>
replace <input> for input power in text.
jump
<time>
replace <timet> for remaining Charge time in text.
speed
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
speed+"|"+nr+"|"+value
<#>
replace <#> for speed in text.
speed<#>+"|"+nr+"|"+value
<#>stores speed in status
nr = example: 000.00
value = km/h or m/s
Needed for if Shape = bar or Shape = gauges
alt (altitde)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
alt+"|"+nr+"|"+cor.
<#>
replace <#> for altitde in text.
alt<#>+"|"+nr+"|"+cor.
<#>stores altitde in status
nr = example: 000.00 =
cor = correctie in m. Example: 1= alt -1
Needed for if Shape = bar or Shape = gauges
hor (Horizon)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
hor+<A>and or<N>
show horizon as shape
  • <N>in type = planet gravity as red
  • <A>in type = artificial gravity as yellow
  • <level>in shape =shows Builders level
    (combination squeres)
hor
<N>
Replace <N> for number of natural gravity in text
hor
<A>
Replace <A> for number of artificial gravity in text
time (date and time)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
time+"|"+ hh:mm:ss
set time/Date.

hh = hour
mm = minute
ss = seconds
dd = day
MM = month
yy = year
xtim (external timer)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
xtim
show external timer status in color.
green = on
blinking light blue = counting
grey = off
xtim
<#>
replace <#> for status in text.
xtim
<%>
<replace <%> for time remaining in text
text (get Text of another Lcd)
Go back to: PLC-OS Manual
text to be placed in "type"................
placed in "text"
discription...................................................................................
text+"|"+"Surface nr"
get the text from surface nr
work only from textsurface 0 at the moment
com (inter grid commication)
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text to be placed in "type"................
placed in "text"
discription...................................................................................
com
<from>
<replace <from> for my channel name in text
com
<to>
<replace <to> for channel name selected in text
com
<list>
<replace <list> for list of channel name or last
resieved messagein text

Type list output
Go back to: PLC-OS Manual
placed in
"typeQ" or
"Type E"
placed in
"actionQ"
or
"actionE"
discription
type+PQ
Action Q wil be executed if wat is in te memory exits
type+PE
Action E wil be executed if wat is in te memory exits

float
float name + "|" + "+" or "-" or " " + "|" + value
+ = add value
- = remove value
(space) = set value
color
color name +"|" + "R" + "|" +"G" +"|" +"B"
R=0-255
G=0-255
B=0-255
term
(space)
turn block on or off

mem
memory name +value
add to memory
mem
memory name +"|"+ value
add to memory or remove value
mem
memory name "|" "-" value
remove value from memory
mem
memory name "|" "+" value
add value to memory
mem
memory name "|" "--" value
Start countdown timer from value
mem
memory name "|" "++" value
Start countup timer from value
mem-
memory name +value
remove memory item
mem-
memory name + "|" + "inv"
Inverts memory value.
Makes number positive if it is negative.
Makes number negative if it is positive.

costum
argument
add or remove argument to the name of the block
costum
Search name + "|" + value to change
add or remove value of the name of the block

data
"argument"
add or remove argument to the Customdata of the block
data
Search name + "|" + value to change
add or remove value of the Customdata of the block

bat
change Charge mode of the Battery block

conn
Switch Trading when unconnected
when trading is on and ready to lock it switch lock
when trading is off it auto lock

land
Switch autolock when unable to lock
when ready to lock it switch lock

pb
"argument"
run programeble block whit agument

rotor
T +"|"+ B +"|"+ V +"|"+ L +"|"+ U +"|"+ D
T = set torque
B = set Brakingtorque
V = set Velocity
L = set Lower limit
U = set Upper limit
D = set displacment limit
add "x"to values not in use

piston
V +"|"+ L +"|"+ U
V = set Velocity
L = set Lower limit
U = set Upper limit
add "x"to values not in use

wheel
A +"|"+ E +"|"+ S +"|"+ H +"|"+ F +"|"+ L +"|"+ 0+"|"+ P
A = set Steer anle
E = set Power
S = set Strengt
H = set Height
F = set Friction
L = set Seed limit
O = set Steer override
P = set Propulsion override
add "x"to values not in use

cruise
brake
Change direction of wheels till speed is 0 turns of cruise control
cruise
set
set override to 100 % and set te speed limit on current speed
cruise
cansel
brake wheels turns of cruise control

trust
set
set trust override to current thrust
trust
cansel
set trust override to 0 l

music
play
Play selected song
music
stop
stop song
music
+
increase volume
music
-
decrease volume
music
set
Replace "set"+"text" to selected sound
music
del
Replace actionQ for "set"+"text"
music
"song name"
play song whit "song name"

prod
set +"|"+ Q +"|"+ N +"|"+ V
set volume of item to Queue place
Q = Queue place
N = Item Name
V = Volume
prod
del +"|"+ Q +"|"+ V
remove volume of item from Queue place
Q = Queue place
V = Volume

ass
mode
Change mode between Assembel and disambler
ass
rep
set repeating on or off
ass
coop
set cooperative mode on or off

sort
set+"|"+ item name
set item to sorter
sort
del +"|"+ item name
delete item to sorter

text
what to set in text+"|"+ surface nr
set from action to te text
text<#>
<#> +"|"+ surface nr
set what is in the text on lcd of

com
next
next Channel
com
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com
www+@+screenname
request web from selected channel
com
ping
return available Channels
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list
Switch between last message and Channels list
com
cl
clears message and remove web site

Sprite list
special sprites(these need a status exist out of a number ):

bar (Folowed: "|"+ Begin Nr + "|" + Range )
example:
bar|-50|100 shows a bar -50 to +50
bar|0|100 shows a bar 0 to 100

gauges = circle whit line 12h 3h 6h 9h
gauges +1 = circle whit lines for 10-100 % needle moves from right to left
gauges -1 = circle whit lines for 10-100 % needle moves from left to right
pointer(R + "|"+ G + "|" + B) RGB = 0-255 = for extra needle for gauges in set color

Extra sprite:

SquareFilled
TriangleFilled
CircleFilled
spot
off
ant
proj
conn
land
gun
rock
engine

Default ingame sprite:

Offline
Online
Arrow
Cross
Danger
No Entry
Construction
White screen
Grid
DecorativeBracketLeft
DecorativeBracketRight
SquareTapered
SquareSimple
IconEnergy
IconHydrogen
IconOxygen
IconTemperature
AH_GravityHudNegativeDegrees
AH_GravityHudPositiveDegrees
AH_TextBox
AH_PullUp
AH_VelocityVector
AH_BoreSight
RightTriangle
Triangle
Circle
SemiCircle
CircleHollow
SquareHollow
UVChecker
OutOfOrder
StoreBlock2
LCD_Economy_Charts
LCD_Economy_SC_Here
LCD_Economy_Coins
LCD_Economy_SingleCoin
LCD_Economy_SC_Logo
LCD_Economy_SC_Blueprint
LCD_Economy_SC_Logo_2
LCD_Economy_Faction_1
LCD_Economy_Poster_1
LCD_Economy_Trade
LCD_Economy_Clear
LCD_Economy_Graph
LCD_Economy_Graph_2
LCD_Economy_Graph_3
LCD_Economy_Graph_4
LCD_Economy_Graph_5
LCD_Economy_SE_Logo_1
LCD_Economy_SE_Logo_2
LCD_Economy_Blueprint_2
LCD_Economy_Blueprint_3
LCD_Economy_Trinity
LCD_Economy_KeenSWH
LCD_Economy_Badge
LCD_Economy_Vending_Bg
Screen_LoadingBar
Screen_LoadingBar2
LCD_Economy_Detail

MyObjectBuilder_AmmoMagazine/NATO_5p56x45mm
MyObjectBuilder_AmmoMagazine/NATO_25x184mm
MyObjectBuilder_AmmoMagazine/Missile200mm

MyObjectBuilder_Component/Construction
MyObjectBuilder_Component/MetalGrid
MyObjectBuilder_Component/InteriorPlate
MyObjectBuilder_Component/SteelPlate
MyObjectBuilder_Component/Girder
MyObjectBuilder_Component/SmallTube
MyObjectBuilder_Component/LargeTube
MyObjectBuilder_Component/Motor
MyObjectBuilder_Component/Display
MyObjectBuilder_Component/BulletproofGlass
MyObjectBuilder_Component/Superconductor
MyObjectBuilder_Component/Computer
MyObjectBuilder_Component/Reactor
MyObjectBuilder_Component/Thrust
MyObjectBuilder_Component/GravityGenerator
MyObjectBuilder_Component/Medical
MyObjectBuilder_Component/RadioCommunication
MyObjectBuilder_Component/Detector
MyObjectBuilder_Component/Explosives
MyObjectBuilder_Component/SolarCell
MyObjectBuilder_Component/PowerCell
MyObjectBuilder_Component/Canvas
MyObjectBuilder_Component/ZoneChip

MyObjectBuilder_PhysicalGunObject/GoodAIRewardPunishmentTool

MyObjectBuilder_Ore/Stone
MyObjectBuilder_Ore/Iron
MyObjectBuilder_Ore/Nickel
MyObjectBuilder_Ore/Cobalt
MyObjectBuilder_Ore/Magnesium
MyObjectBuilder_Ore/Silicon
MyObjectBuilder_Ore/Silver
MyObjectBuilder_Ore/Gold
MyObjectBuilder_Ore/Platinum
MyObjectBuilder_Ore/Uranium

MyObjectBuilder_Ingot/Stone
MyObjectBuilder_Ingot/Iron
MyObjectBuilder_Ingot/Nickel
MyObjectBuilder_Ingot/Cobalt
MyObjectBuilder_Ingot/Magnesium
MyObjectBuilder_Ingot/Silicon
MyObjectBuilder_Ingot/Silver
MyObjectBuilder_Ingot/Gold
MyObjectBuilder_Ingot/Platinum
MyObjectBuilder_Ingot/Uranium

MyObjectBuilder_PhysicalGunObject/AutomaticRifleItem
MyObjectBuilder_PhysicalGunObject/PreciseAutomaticRifleItem
MyObjectBuilder_PhysicalGunObject/RapidFireAutomaticRifleItem
MyObjectBuilder_PhysicalGunObject/UltimateAutomaticRifleItem
MyObjectBuilder_OxygenContainerObject/OxygenBottle
MyObjectBuilder_GasContainerObject/HydrogenBottle
MyObjectBuilder_PhysicalGunObject/WelderItem
MyObjectBuilder_PhysicalGunObject/Welder2Item
MyObjectBuilder_PhysicalGunObject/Welder3Item
MyObjectBuilder_PhysicalGunObject/Welder4Item
MyObjectBuilder_PhysicalGunObject/AngleGrinderItem
MyObjectBuilder_PhysicalGunObject/AngleGrinder2Item
MyObjectBuilder_PhysicalGunObject/AngleGrinder3Item
MyObjectBuilder_PhysicalGunObject/AngleGrinder4Item
MyObjectBuilder_PhysicalGunObject/HandDrillItem
MyObjectBuilder_PhysicalGunObject/HandDrill2Item
MyObjectBuilder_PhysicalGunObject/HandDrill3Item
MyObjectBuilder_PhysicalGunObject/HandDrill4Item

MyObjectBuilder_Ore/Scrap
MyObjectBuilder_Ingot/Scrap
MyObjectBuilder_Ore/Ice
MyObjectBuilder_Ore/Organic
MyObjectBuilder_TreeObject/DesertTree
MyObjectBuilder_TreeObject/DesertTreeDead
MyObjectBuilder_TreeObject/LeafTree
MyObjectBuilder_TreeObject/PineTree
MyObjectBuilder_TreeObject/PineTreeSnow
MyObjectBuilder_TreeObject/LeafTreeMedium
MyObjectBuilder_TreeObject/DesertTreeMedium
MyObjectBuilder_TreeObject/DesertTreeDeadMedium
MyObjectBuilder_TreeObject/PineTreeMedium
MyObjectBuilder_TreeObject/PineTreeSnowMedium
MyObjectBuilder_TreeObject/DeadBushMedium
MyObjectBuilder_TreeObject/DesertBushMedium
MyObjectBuilder_TreeObject/LeafBushMedium_var1
MyObjectBuilder_TreeObject/LeafBushMedium_var2
MyObjectBuilder_TreeObject/PineBushMedium
MyObjectBuilder_TreeObject/SnowPineBushMedium
MyObjectBuilder_Datapad/Datapad
MyObjectBuilder_Package/Package
MyObjectBuilder_ConsumableItem/Medkit
MyObjectBuilder_ConsumableItem/Powerkit
MyObjectBuilder_PhysicalObject/SpaceCredit