Total War: WARHAMMER II

Total War: WARHAMMER II

26 ratings
Thunderbarge no cap and 1 turn recruitment
   
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Tags: mod, Campaign
File Size
Posted
423.751 KB
29 Aug, 2021 @ 8:28am
1 Change Note ( view )

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Thunderbarge no cap and 1 turn recruitment

In 1 collection by HungryBat
Mods you didn't know you wanted for warhammer 2 total war!
59 items
Description
This mod removes the unit cap from the Thunderbarge and sets the recruitment time to 1 turn, this enables doom stacking and reduces recruitment downtime.

Why did I make this mod?
The Thunderbarge mod is an amazing mod, I made this submod so I didn't have to wait around forever to build this unit and so I don't have to build multiple aircraft factories in order to put at least 1 Thunderbarge in every army (removal of unit caps).

The mod manager says the mod isn't updated!
THE MOD WORKS PERFECTLY NO MATTER WHICH UPDATE IS IN EFFECT, I know it looks ugly on the menu with the "! mod is not updated" mark behind it, but I am too lazy to reupload the same mod version every update to cleanup the "! mod is not updated" mark.

Is this save compatible?
Yes, absolutely.

Is this mod compatible with mod X?
Yes, this mods simply rewrites the unit code for the Thunderbarge.

Hey, I can still see that the aircraft factory provides 1 unit caps to the Thunderbarge, is it not working propperly?
No, I am not able to remove this line of code, as it is coded into the building properties, in order to remove the +1 Thunderbarge cap trait, I have to delete the line of code that is programmed into the building, which I can't because a submod can only change code or add code, not remove code of the origional mod. The cap on the Thunderbarge however is removed, this is just an ugly leftover useless piece of text.

I have a patreon now!
So, uhm, if you like what you see, and you'd like to see more, or have any suggestions, I'm right here!
https://www.patreon.com/torakmodding
8 Comments
n.pedrazalis 11 Jun, 2022 @ 11:29am 
sfo compatible ???
Lord Tiberius Cornelius 17 Jan, 2022 @ 9:43pm 
Hi! Is there a way to enable this on SFO?
HungryBat  [author] 19 Oct, 2021 @ 12:52pm 
I have a patreon now!
So, uhm, if you like what you see, and you'd like to see more, or have any suggestions, I'm right here!
https://www.patreon.com/torakmodding
HungryBat  [author] 29 Aug, 2021 @ 12:00pm 
I'm using RPFM, and I cant find priority in the building effects table
HungryBat  [author] 29 Aug, 2021 @ 11:53am 
I'll test 1 second
Cataph 29 Aug, 2021 @ 11:45am 
priority, not value.
HungryBat  [author] 29 Aug, 2021 @ 11:44am 
I tried and then it just says "Thunderbarge +0 cap"
Cataph 29 Aug, 2021 @ 11:35am 
you can totally remove that line with a submod, but you can also simply put that effect at priority 0 to hide it.