Monaco
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The Royal Bank
   
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Mission Type: Heist
File Size
Posted
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12.102 KB
11 May, 2014 @ 7:48am
12 May, 2014 @ 10:38am
7 Change Notes ( view )

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The Royal Bank

Description
Sooo yeah, this is my first map. I hope you like it!

Please leave a like and tell me what you like and what you didnt like about the map!

I might wanna add some more stuff later on.
7 Comments
Jackass  [author] 13 Jun, 2014 @ 4:42am 
Well i made everything intentional, i did not know if i was going to put an alarm on them or just make something else with the ATM's but i just left it as it was.
tik★ 12 Jun, 2014 @ 4:56am 
it's a nice start for a first map :) difficulty is easy, doable on single player.
but it seems that you forgot to wire the two ATM in front of the bank with a trap wire->alarm. (or is it intentional ?)

Jackass  [author] 12 May, 2014 @ 6:00am 
Well thank you. I will remember that.
レミにゃん 12 May, 2014 @ 5:56am 
Also, forgot to mention: This level is actually so roomy and nice-looking that you could easily just modify this one to be a very awesome stage to play. You wouldn't have to start a new one when the template right here has plenty of room to expand upon.
Jackass  [author] 12 May, 2014 @ 5:55am 
Thanks for the feedback! I will start working on it now.
レミにゃん 12 May, 2014 @ 5:50am 
One fault in the wiring is that at the front doors the hack cannot move over the front doors since apparently some of the walls don't have their own wiring. You should put some hidden wiring here so that there isn't such an obvious missing gap in between.

About the look of the preview picture - I suggest you always "window-dress" your map by adding extra floors or decorations in places where players can't go simply because that way the map looks more like a genuine building (it also attracts people to try it more).

The floors haven't been named, also a good thing to remember.

Here's a guide I read the first time I made a map for Monaco and it has been helping me immensely: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153597531

I honestly think your aesthetic sense in this level was very nice and I am sure you are going to make some very cool maps if you keep this up! Take this trophy and go forth! :trophy:
レミにゃん 12 May, 2014 @ 5:50am 
Well I didn't actually need to play this one with a friend group, it was a very much soloable map, which might be a good way to advertize it, too.

Definitely a good first map, I have to admit. The preview picture is not very charming, but it's not the worst since it actually uses an environment. The approach is obviously very limited to just one route, but I absolutely loved some aesthetics you had, and I actually was motivated to use one (you used actual curtain-doors in front of a window, I loved that, and I will definitely try that myself sometimes).

There was way too much loot on the map - at the end I could kill everyone with the wrench and still have enough to even wrench into bushes. You should always try balancing the loot so that players can't abuse weapons too much. The level is extremely easy at this point, but the design definitely at least doesn't leave the player stuck.