The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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custom pocketed actives [REP]
   
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30 Aug, 2021 @ 6:47pm
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custom pocketed actives [REP]

Description
Allows you to pick a custom pocketed active item for most characters by using Chifilly's Mod Config Menu. This will remove the default active item of all characters except Bethany (as a pocketed Book of Virtues is kinda messy), for as long as their settings are ON in the mod config menu that is.

Doesn't support Jacob and Esau because they bug out heavily with Pocketed Items for some reason.

Doesn't support Tainted Characters that already have a Pocketed Active (and Tainted Forgotten due to Recall) due to some bugs of the custom pocketed active item getting infinite charges.

Supports Eden and Tainted Eden, but they'll lose their starting active item for some reason if you use this mod with them, even though I didn't really code the mod to do that.

Supports Bethany, but will give her the Bookworm transformation instantly if you give her a book. Also, book of virtues will lose its charges at the start of the run, though it will recharge normally afterwards.

Works perfectly fine with my Custom Starting Items mod, but you should NOT put the same active item on both mods, or things will get messy.

Also, don't try putting a passive item on your pocketed active item slot, things will get messy real quick.

Lastly, when you're setting up the pocketed active of a given character, make sure that you're either playing with a DIFFERENT character, or that the settings for the character you're changing the pocketed item for are OFF during the custom pocket item choosing process. Things will get messy real quick otherwise.

This mod was made by copying and altering the codes of the following mods: Moth's Pocketed Actives Mod and NatoPotato's Starting Items Mod. Big thanks to them as this wouldn't exist without them making their mods first.

If you find any bugs (that aren't listed above), please feel free to report them, and I'll do my best to fix them if I can.
19 Comments
caetanofke 18 Dec, 2022 @ 6:52pm 
I discovered a bug, items that are held before being thrown like bob's head or the black hole have infinite charge, can anyone solve this?
caetanofke 18 Dec, 2022 @ 6:46pm 
I need help, I equipped the item
black hole in isaac and my item has infinite charges, I think it's a bug, how do I fix it?
Mechanomical 22 Dec, 2021 @ 1:17pm 
Yup, it was not enabled (D#) for some reason, thanks for the help.
AliceShiki's Alt Acc  [author] 22 Dec, 2021 @ 11:44am 
5) If you see a "D#" after the #, then change it to "E#" (this will enable the mod for Tainted Keeper)... If there was nothing, then you can just type the E# out.

6) After the E#, you should see a number (probably 0). Remove the number and put 485 (this is the ID of Crooked Penny) in its place. If there was nothing, just put the 485.

7) The section related to Tainted Keeper should now look like this: ~33#E#485

Save the save1.dat file and close it. The next time you boot the game, Tainted Keeper should have the Crooked Penny, and this should be kept even after you exit the game.

PS: I had to split the reply in parts because Steam has a 1000 characters limit per comment.
AliceShiki's Alt Acc  [author] 22 Dec, 2021 @ 11:43am 
1) Go to this folder: Steam\steamapps\common\The Binding of Isaac Rebirth\data\custom pocketed actives [rep]

2) Open the save1.dat file (You can use a notepad)

3) You'll probably see a bunch of really weird things involving E, D, ~, # and some numbers.

4) Use Ctrl + F to find ~33# (Tainted Keeper has the ID 33)... If you find nothing, you can safely create these characters at the end of the code line inside the save1.dat file.
AliceShiki's Alt Acc  [author] 22 Dec, 2021 @ 11:43am 
@Mechanomical Weird, there is nothing on the code that specifically calls out Tainted Keeper on the code of the mod, so I don't know what could be causing it.

My guess would be that for some reason the modconfigmenu isn't properly saving the changes you made, even though it should... I dunno what causes this kind of issue, and I actually had this kind of issue before with some of my other mods, so I don't have a clue on how to fix it.

That said, I know a work around:
Mechanomical 22 Dec, 2021 @ 11:10am 
For some reason Tainted Keeper just removes the active item when I exit the game, I've been trying to put Crooked Penny on him and the settings are reset when I open the game every time.
AliceShiki's Alt Acc  [author] 18 Dec, 2021 @ 5:25pm 
@pyra not really a bug. It's intended that you can get the pocketed item within challenges. To like... Give people the option of using the mod during challenges too if they want to.

If you prefer to do the challenge "Properly", I suggest just disabling the mod for that character for that challenge~

And glad you liked the mod! ^^)/
pyra 18 Dec, 2021 @ 3:53pm 
great mod! love how you can change which characters it works for - i have been avoiding other ones like this due to the bug with judas's birthright but can just disable it here.

i did find a minor limitation with the mod though (i don't think its necessarily a bug): if you have it set so isaac gets the d6 pocketed he still gets it in challenge runs where you're not supposed to start with it. i haven't tested with other characters but it might also work with their challenges (judas in onan's streak, bethany in bloody mary)
Mechanomical 15 Dec, 2021 @ 6:50am 
Yup, Lazarus kept the Plan C until he died.