Counter-Strike 2

Counter-Strike 2

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Vineyard Danger Zone: Bugs and Problems
By Iron-Man
Version 0.1
Bugs and Problems found in one day of running around, nothing special, will add more stuff as i find.

Bugs
Clipping
And other stuff.
   
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Clipping Problems


This 'hole' on 'Ruins' is not clipped at all, very painful to go through it.



Some of stairs in 'Town' are not properly clipped and you still feel bump in end on staircase/



Windows on 'Ancient Tower' are not clipped at all and you bein stopped on 'em



None of bumby models on towers in 'Castle' are solid
Lighting (Cubemaps)

Cubemaps on 'Ruins' are wrong.


I guess model and brush has different color on 'Ruins'
Minor Bugs And Problems


I expected that, ofc i did, Frostbite flashbacks.


Hole in displacments (I didnt remember place myself, sorry)


Hole to Outerworld in 'Town'



FPS suffers.
Gameplay Problems
I havent play this map with whole 18 people on server, but thats what i feel about it.

So i dont see anything very bad with the map, as i felt on frostbite, i guess u learnt a lot guys, really great job.

Bad (?) Things
  • Enterences to Underground are not very obviouse.


    thats how Enterences to Bunker look on Blacksite and you will definetely find em on first time playin it, for finding out that you even have Underground on yourmap i spend around 20 minutes walking around and then accidentaly noclippin under Town

  • Undergrounds are too empty, i mean its ok, but it seem just like nothing special.
  • Interiors compared to Frostbite are mostly worse.

Huge Pluses (compared to Frostbite)

  • Less ugly empty spaces which was just snipe area.
  • More Buildings
  • Parkour with bumpmines and exojumps is now way better, since building are closer and higher
Logical (Lore) Problems

There is Phoenix Logo in underground so this is definetely Kriegelds place, so further pretensions will be right.



Having all caffes and stuff names are still there are very strange, since in other experiment sites they are crossed or something




Thats all :)