Killing Floor

Killing Floor

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KFO - Fleshpound Challenge - West London
   
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11.225 MB
13 May, 2014 @ 1:57pm
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KFO - Fleshpound Challenge - West London

In 2 collections by GunsForBucks
GunsForBucks converted maps of others
11 items
KFO Fleshpound Challenge Maps
9 items
Description
First to Master FPC West London Solo - Lerchs

First to Master FPC West London Team - L_Hemchen & Sp00n_CRT

One FP wave one. 10 wave 10. 2 with Pat.. scaled for player count and difficulty. Max 4 FP at one time.

DL Link - https://www.dropbox.com/s/iwm9w2iq127pbc2/KFO-FPChallenge_WestLondon_V00_WS.rom


Thanks everyone for enjoying the maps!!
59 Comments
caballo ijaaa 22 Oct, 2014 @ 8:15pm 
ta bueno?
Skumball 2 Aug, 2014 @ 6:16am 
Thanks Guns that solved it for me, just had to keep the top white part at the back of the grip level with the ground and it worked.
GunsForBucks  [author] 2 Aug, 2014 @ 5:52am 
Just re looked and the point out the back is actully a drawn white over black so it really does not "stick out" the grip, posted illustration in guide for it.
GunsForBucks  [author] 2 Aug, 2014 @ 5:23am 
To correct what I said below, the ground should be just BELOW the point sticking out the back of the grip... the point should be a little above ground... very small window of working properly between too high and too low, normall when I place one now I just move it up a hair and they seem to work pretty well, but I check them all just in case.
GunsForBucks  [author] 2 Aug, 2014 @ 5:17am 
Ill add that to my SDK build guide too.
GunsForBucks  [author] 2 Aug, 2014 @ 5:16am 
The default placement for the KFRandomItemSpawn is a little low... make sure you use the correct actor .. *XPickupBase - *KFRandomSpawn - *KFRandomItemSpawn then place it. Check the placement by... the item shows on the map as a gun, there is a dot on the gun grip and a pointy bit sticking out back on the grip.. line the ground up so the ground cuts the dot in half and is a hair above the point sticking out back of the grip. Many times the default placement is too low, and serious problems happen when placing on rocks and such. If need be you can place them a little high and ignore the build error. All gun placements need to be checked, I just play the maps on beginner until I am sure they are all working.
Skumball 1 Aug, 2014 @ 3:56pm 
Hi Guns, any idea how to make the KFRandomItemSpawn actually spawn weapons? I leave them at their default values and make sure they don't throw up an error about being too high off the ground yet still they don't spawn anything even on beginner difficulty.
GunsForBucks  [author] 31 May, 2014 @ 1:19pm 
It starts slow and you get a wave bonus and trader to upgrade weapons.. the wave bonus on some waves is cut... but the FPs are worth a lot.. sounds like the money balance is just right though.
ndragon798 30 May, 2014 @ 1:24pm 
@slaughter house you must be new when you hit level 5 you spawn in with a weapon and at lvl6 you spawn in with a top teir weapon from your class