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Relevant mods:
ABW, WAIO and dependencies.
Proficiency Class pack and dependencies.
Armor and Vest overhauls.
1) Open \steamapps\workshop\content\268500\1343283560\Config\XComGameCore.ini
2)A Better Weaponry's loot drops to somof the loot tables in that config
I chose to add them to ADVENT tables specifically (seems to make sense) but there are other tables(like Alien or Boss), all clearly defined in the file.
Search for ";Custom Loot Tables". Below it there are three tables for early, mid and late loot respectively.
Edit so that lines including LootPinatas_ADVENTEarly, LootPinatas_ADVENTMid and LootPinatas_ADVENTLate end with
, Loots[7]=(Chance=30,MinCount=1,MaxCount=1,TableRef="ABW_Weapons_CV",RollGroup=8) )
, Loots[7]=(Chance=20,MinCount=1,MaxCount=1,TableRef="ABW_Weapons_MG",RollGroup=8) )
, Loots[7]=(Chance=10,MinCount=1,MaxCount=1,TableRef="ABW_Weapons_BM",RollGroup=8) )
respecitely.
And that is it.
Check out Config>XComGameData_WeaponData.ini
At the end of that file are lines where the vanilla (and TLE) weapon templates are added to which weapons are to be edited. If you have weapons from other mods, you need to know their templatename, then you can add them to the appropriate index.
Again, i don't have MOCX installed (actually, i don't even have XCOM installed right now^^), so i can't give you a specific example, but you can hopefully work out how it's done from what is in the file and the comments i put in there.
Check out Config>Loot>XComLoot.ini
In that file i add my loot to the vanilla loot tables. Those vanilla tables are called ADVENTEarlyTimedLoot, ADVENTMidTimedLoot and ADVENTLateTimedLoot. If any other mods you use cause your enemies to drop from other tables than those, you'd have to edit my XComLoot.ini to add my loot to those other tables instead. I am not familiar with the Loot Pinata mod so i can't tell you specifics.
I do have a question though. What is the condition for getting the scavenged weapons? I am yet to see a single one. I suspect the cause might be Loot Pinatas Light mod that I'm using. If that is the case, any way to make that mod and this mod friends?
Another is - it is stated that there is an option to add ABW changes to MOCX weaponry but I can't find the option in the files - could you please tell me where it is?