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I checked, and did not find any such behavior.
However, for some weapons, the turret design is defined on the component side, and it may overwrite the turret appearance on the section side, so perhaps that is related?
(Weapons such as the Null Void Ray Cannon and Event Disintegration Cannon)
You can move them by rewriting the "fits_on_slot =" statement inside section_templates.
The number of sections varies depending on the ship type, so please check the ship type definition in ship_sizes.
section_templates defines the ship sections.
component_slot_templates defines the turrets (large_turret, etc.) in the ship section.
They are divided according to armament size, with "invisible_" turrets being invisible and "_fixed" turrets being fixed forward and invisible.
You can define a dedicated turret by creating a template that directly specifies the entity, but you first need a separate entity for the turret so you don't need to worry about it for now.
If you want to increase the number of sections, you can do so by duplicating this area, changing the key, and changing the "entity = "PEDF_saratoga_entity"" part to a different entity.