Stellaris

Stellaris

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[JP_EN]Perfect Earth Defense Fleet
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54.123 MB
11 Sep, 2021 @ 5:24am
5 May @ 5:55pm
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[JP_EN]Perfect Earth Defense Fleet

Description
宇宙戦艦ヤマト地球防衛軍の艦船 」 のシップセットを使用するか、指導者特性「波動砲艦隊計画」を付けてゲーム開始した場合、
全ての艦船モデルのセクションに加え、「 United Nations Cosmo Navy - Humanoid Stations Edition 」の駆逐艦・巡洋艦・宇宙空母・バトルキャリアのセクションを使用できるようにするmodです。
全ての艦船モデルの砲塔は旋回できるように改造しており、アンドロメダ級では重力子スプレッド砲塔が稼働します。

○モデル制作者 (3D model creator)
ドレッドノート型戦艦・はたかぜ工廠様 (@TV3520hatakaze)[x.com]


NSC3Realistic Shipsの追加艦種に対応しています。


コルベット用セクション:
ユキカゼ

フリゲート用セクション:
磯風改

駆逐艦用セクション:
サラトガ
ムラサメ
旧作駆逐艦

巡洋艦用セクション:
タイコンデロガ
護衛艦
パトロール艦
旧作巡洋艦

戦艦用セクション:
ドレッドノート
ドレッドノート・アースフロント
ドレッドノート・マーズフロント
アンドロメダ
アルデバラン
アポロノーム
アンタレス
アマテラス
ブラック・アンドロメダ
旧作宇宙空母
バトルキャリア
自動超弩級戦艦
ドレッドノート型戦艦
ドレッドノート型戦艦(第7艦隊仕様)


タイタン用セクション:
ヤマト
銀河
ラボラトリー・アクエリアス
しゅんらん
ヤマナミスペシャル
ブルーノア級宇宙艦
ブルーノア級宇宙艦(通常色仕様)

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Use the ship set of " Space Battleship Yamato Earth Defense Force Ship" or use the leader characteristic "Wave Motion Gun Fleet Plan" ” and start the game,
In addition to all ship model sections, this mod allows you to use the destroyer, cruiser, spacecraft carrier, and battle carrier sections of " United Nations Cosmo Navy - Humanoid Stations Edition ".
All ship models have turrets that can be turned, and the Andromeda class has a graviton spread turret.

○Model Creators (3D model creators)
Dreadnought Battleship - Hatakaze Arsenal (@TV3520hatakaze)[x.com],



Supports additional ship types such as NSC3 and Realistic Ships.

Corvette section:
Yukikaze

Section for frigates:
Isokaze Kai

Destroyer section:
Saratoga
Murasame
old destroyer

Section for cruisers:
ticonderoga
escort ship
patrol ship
old cruiser

Battleship section:
dreadnought
Dreadnought Earthfront
Dreadnought Marsfront
Andromeda
aldebaran
Apollonome
Antares
Amaterasu
black andromeda
old aircraft carrier
battle carrier
autodreadnought
Dreadnought-Class Battleship
Dreadnought-Class Battleship (7th Fleet)

Section for Titan:
Yamato
ginga
Laboratory Aquarius
Shunran
Yamanami Special
Bluenoah-Class Spaceship
Bluenoah-Class Spaceship (Normal color)
142 Comments
6thStrikeUnit  [author] 15 Jul @ 2:59am 
@MRKNGTURKEY
I checked, and did not find any such behavior.
However, for some weapons, the turret design is defined on the component side, and it may overwrite the turret appearance on the section side, so perhaps that is related?
(Weapons such as the Null Void Ray Cannon and Event Disintegration Cannon)
MRKNGTURKEY 14 Jul @ 11:32am 
Could you fix the Titan ships (More Specifically the Andromeda-class vessels) as when I add the weapons for their L-slots instead of the actually modeled cannons their supposed to get they instead get the normal Titan models guns
6thStrikeUnit  [author] 12 May @ 3:48am 
@Zombie
You can move them by rewriting the "fits_on_slot =" statement inside section_templates.
The number of sections varies depending on the ship type, so please check the ship type definition in ship_sizes.
Zombie 11 May @ 1:33pm 
in the asset file, how do I get a ship model for s destroyer to move from the bow to the stern?
Zombie 10 May @ 8:44pm 
my test worked I managed to make the ship appear when using the ruler trait. thank you for helping me.
Zombie 10 May @ 8:32pm 
I haven't messed with the asset files
6thStrikeUnit  [author] 10 May @ 8:32pm 
@Zombie
section_templates defines the ship sections.

component_slot_templates defines the turrets (large_turret, etc.) in the ship section.
They are divided according to armament size, with "invisible_" turrets being invisible and "_fixed" turrets being fixed forward and invisible.
You can define a dedicated turret by creating a template that directly specifies the entity, but you first need a separate entity for the turret so you don't need to worry about it for now.
Zombie 10 May @ 8:26pm 
what is the difference between the component_slot_templates and section_templates?
6thStrikeUnit  [author] 10 May @ 8:09pm 
@Zombie
If you want to increase the number of sections, you can do so by duplicating this area, changing the key, and changing the "entity = "PEDF_saratoga_entity"" part to a different entity.
Zombie 10 May @ 8:07pm 
I am doing my tests on the corvette