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You can see a more detailed explanation of all of this in this post from this discussion that is linked to from the main CookiStocker 2 mod page. This includes pictures of the coming statistics. A brief summary of the true profits is also displayed once an hour via a notification. You can currently get full statistics by turning on the "Console Announcements" option in the mod; see the main article above for how to do this.
This is a very successful strategy, as it will earn a reliable $6 million to $20+ million per day, depending on the stage of your game, how much you have leveled up your buildings, and very importantly, how many buildings you have (among other things). I have a new update in the works that displays these and other important metrics in the stock market area, and this will make it a lot easier to see how the mod is performing.
1. You don't have enough brokers. You need at least 80; it's recommended that you have 100 or more.
2. You haven't played long enough. The stock market is a stochastic game. It may show losses in the first few hours of play. I've never seen these persist past six hours.
3. You're looking at the wrong indicator for profits. The figure labeled "Profits" in the upper left of the stock market display should actually be renamed "Revenue". It includes money you've invested to buy stocks that you're currently holding, and therefore it always starts out negative. The true indications of profits can be seen in the popups containing hourly profit reports, or in the console output.
I've been running this mod almost continuously for almost a year, and you can reliably expect it to earn around $10 million per day early in the game and close to $20 million per day late in the game.
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