Darkest Dungeon®

Darkest Dungeon®

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Tooltip Fixer
   
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Tags: Fixes
File Size
Posted
Updated
110.163 KB
12 Sep, 2021 @ 8:17am
24 Dec, 2024 @ 10:54am
57 Change Notes ( view )

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Tooltip Fixer

In 3 collections by Moon/Void Slime
Deathmoon Modpack (in proper load order)
64 items
Deathmoon
18 items
Burning Estate
60 items
Description
A mod made up of tooltips I use to make sure I have no tooltip conflicts. Place at the very top of your load order.

What the mod does exactly?

It ports over tooltips from butcher's circus that are missing in the base game. Yeah a lot of mods have introduced them, but it's worded differently between every mod. Using Redhook's language, I try to make this as consistant as possible. It also fixes an issue I have personally in that depending on your load order, tooltips would be different run to run. So I tried organizing it all here.

Example of what is ported...

Trinkets that heal Stress are just called Stress skills. In butcher's circus they made it more clear with renaming it to Stress Relief.

Other changes...

All flat increases to a stat have been changes to not have a (%) sign if it did. All multiply stat increases now have a (%) by it. I changed it like this vs other mods that used +Number% stat modifier or +Number% stat multipler since those tooltips are long, and and just removing the (%) from the additive tooltips kept it more in-line with Redhook's original tooltips.

I.E. you have 30% crit chance. a trinket with +10 crit will increase your crit to 40%. a trinket with +10% crit will increase your crit to 33%.


11 Comments
DeadTallLady22 28 Feb, 2024 @ 8:47am 
@Moon/Void Slime, Do you know how to enlarge the limited text in the tooltips so that there are no clippings.
Rincewind 10 Feb, 2024 @ 11:12pm 
Hello, why

<entry id="buff_rule_data_tooltip_abjure"> <![CDATA[{colour_start|notable}Word of Power{colour_end}]]></entry>
is repeating 4 times? is it required?
Adagio 8 Oct, 2023 @ 12:36am 
Nice work, seems to apply to modded trinkets, too! Was killing me that I couldn't tell the difference between % Crit and flat + Crit rate without testing it in a mission.
Moon/Void Slime  [author] 23 Aug, 2023 @ 6:57pm 
8/23/2023

-Updated CRT to say CRIT
-- Reasons: The character stats (which is un-edit-able) says CRIT. So I made all the tooltips match that.
Moon/Void Slime  [author] 8 Aug, 2023 @ 5:06am 
Update 8/8/2023

-Effect DMG tooltip adjusted to match DD2 (Take %d DMG)
-Fixed if -item is in inventory- tooltip to have a capitol I in both rule true and false
-Fixed + CRIT to match +% CRT (matched to vanilla's CRT for crit)
-Added a lot of custom tooltips from trinkets+ to match the consistency of this mod. Such as changing lines from stress heal to stress relief.
Will 1 May, 2023 @ 7:07pm 
I have been poking around in your xml file and was trying to figure out a way to change the multiplier tooltip of buffs from "+20%" to something like "1.20x". However, I think the only way to achieve this will require some computation on the arguments passed in (something like 1+{value}/100), which isn't possible in XML, correct? I just started looking into Android-style XML so I could be missing something, but if you have any ideas on how to implement this functionality I'd be interested to hear them.
Thanks again for the mod.
Moon/Void Slime  [author] 1 May, 2023 @ 6:54pm 
I shall go through and fix those in the next week. thanks for pointing it out!
Will 1 May, 2023 @ 3:59pm 
Thank you for this mod. There are a few instances where you use CRT instead of CRIT. Also, the word "Inventory" is sometimes capitalized and sometimes not.
Technotoad64 27 Mar, 2023 @ 1:16pm 
finally, someone who understands the difference between percentages and percentage points