Total War: WARHAMMER II

Total War: WARHAMMER II

54 ratings
Grand order of the Reiksguard-SFO submod(update)
   
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Tags: mod, Units
File Size
Posted
Updated
111.237 KB
12 Sep, 2021 @ 8:38pm
26 Jan, 2022 @ 6:34pm
17 Change Notes ( view )

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Grand order of the Reiksguard-SFO submod(update)

In 1 collection by Kaguya(伏龙芝肄业)
SFO合集三号机
103 items
Description
Engilish:
Submod for gelatinous's Grand order of the Reiksguard
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2600271933
Credits to:
Venris and the SFO Mod team for SFO: Grimhammer II,
and to Gelatinous for the new units dedicated for Reiksguard&Imperial Foot.
If you find any issues or the stats are unbalanced any feedback are appreciated.
Actually there is another Imperial Foot in SFO Elector count Reikland's unit, maybe i should delete one of them?

Chinese:
这是瑞克禁卫团的SFO兼容补丁。
原mod地址:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2600271933
感谢原作者Gelatinous以及SFO团队的出色设计。
如果有什么冲突或者不平衡的地方可以和我反馈,不过这个模组只是平衡一下数据,大概不会因为模组原因产生冲突。
52 Comments
Daz 19 Apr, 2023 @ 3:17pm 
krish krash
003skar98 12 Sep, 2022 @ 11:11am 
the game crashes when starting
Lobuno 26 Jan, 2022 @ 1:35pm 
Thanks for the mod. Please let me share some concerns.

All halabardiers units have "Cavalry Bane" in SFO, this one is missing that
"melee_weapons_tables" column "Contact Phase" should have "wh_main_unit_contact_halberd"
Malanthor 12 Jan, 2022 @ 3:00am 
Yeah i meant that you could use this one both places without any limitation. But i see how that would be odd. It works fine the way it is now. I agree that X turns to wait is annoying.
Kaguya(伏龙芝肄业)  [author] 11 Jan, 2022 @ 11:18pm 
hh But replace the SFO Imperial foot,you need to waste 15 round that can only recruit one Imperial foot sword&shield.So I didn't replace them.Thanks for your feedback.
Malanthor 11 Jan, 2022 @ 2:00pm 
Maybe you could replace the standard sfo reiksguard with this one. The standard one dont match these in either stats nor unit card. Also maybe give foot reiksguard sword/shield higher missile block. It would better match other elite foot units in SFO. I know its the same as the mounted ones, but its easier to protect yourselves from missiles when on foot. :-D
Kaguya(伏龙芝肄业)  [author] 4 Jan, 2022 @ 7:07pm 
I don't know how to increase the unit capacity from building.... Sorry
Yung_Buttpiss 4 Jan, 2022 @ 3:31pm 
For the campaign, The normal reiksguard building for most settlements dont give more unit capacity. can u make it so it gives like +1 for each one built
Kaguya(伏龙芝肄业)  [author] 30 Dec, 2021 @ 11:16pm 
@Han I haven't subscribe that mod,so i am not sure it can work or not.Sorry
Han 30 Dec, 2021 @ 9:58pm 
Hello, I would like to ask, does this work with the "Grand Order of the Reiksguard Remastered" mod too? It seems the remastered only changes the graphics, but I'm asking just to be sure. Thank you!