Tales of Maj'Eyal

Tales of Maj'Eyal

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Loot Expansion
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1.060 MB
19 Sep, 2021 @ 9:49pm
5 Mar, 2023 @ 2:51pm
12 Change Notes ( view )

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Loot Expansion

Description
Add-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example:

Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats

Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat.

Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff.

Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level.

All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have.

This is only a small sampling of new additions among the 17 semi-random Artifacts and 170+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues.

In the meantime, please check it out and post any questions, concerns, or tuning feedback.


Google Doc Summary[docs.google.com]


----Icons are edited versions from the existing game or from https://game-icons.net/---
---sounds edited from those freely available on https://bigsoundbank.com/ and https://freesound.org/--
33 Comments
Wayback  [author] 20 May, 2023 @ 1:20pm 
I appreciate the competing povs. Will ponder some options. Once of these days I need to circle back and implement a few more uniques I had planned, pretty much all set on new egoes for now I think.
Eventide Rider 19 May, 2023 @ 11:20pm 
@Wayback
Glad to have a quick response and I look forward to seeing what you come up with for it.
bearhiderug 19 May, 2023 @ 7:25pm 
dont nerf it, its unique. and you can easily find artifacts or other ego++ that are better, if changing though, should give it physical effect and magical effect resist, since willpower already bumps mental resist.
I myself made note of how usefull it was, finding it aaround T2 dungeon, but wound up switching to something else for build synergy
Wayback  [author] 19 May, 2023 @ 10:58am 
Glad you are enjoying it and thanks for the feedback, I will definitely take a look at the in game math since it should only be doing .2% per 1 Will since its taking 20% of the will stat. Setting a max % on it sounds reasonable though! The overall concept was supposed to be a mind over matter thing, giving physical toughness based on sheer willpower, changing the metal resits to physical resist and scaling down the % with a cap might be the best route to balance it. I could also potentially make it do heightened physical damage res and a Much smaller all res. Will play around with a few ideas and see how they pan out.
Eventide Rider 19 May, 2023 @ 4:25am 
Alright, I like this mod so far. Had a few runs with it and the egos and artifact seems overall pretty sane and interesting. But one thing sticks out as egregious: Cord of the Steeled Mind. That thing needs a cap, or /something/. 15% perhaps. An unbridled 0.5% per 1 Wil is way too strong.

Frankly, I'd change the all res% entirely and give it, say, mind and confusion res based on will, but still with a cap. Could also go further on the concept of it and drop the stun res in favor of saves also based on Wil.

Broken belt aside, very cool mod. Spices up and expands the loot tables in a nice way.
bearhiderug 6 Mar, 2023 @ 4:24pm 
Thankyou good sir!
Wayback  [author] 6 Mar, 2023 @ 3:03pm 
There are some log dumps that go into C:\Users\<your-name>\T-Engine\4.0\tome\error-logs\ and \error-reports\ respectively. The Reports are just specifically what caused the error, like what you put below and you can open them with notepad++. The Error-logs are a lot longer and probably have a better context of what was happening before the error but might take a bit of hunting for specifics if they aren't bundled into the very end. If that failure to load doesn't generate a lua error and it is just hung somewhere indefinitely, I'm not sure where that info might be, but the discord has been useful so you might be able to send your save to a dev to poke at.
bearhiderug 5 Mar, 2023 @ 5:14pm 
I will transmorgriphy then. Realy appreciate it.

Do you know if there is a way to get error log for when a zone fails to load and you get stuck on loading screen? I doubt it related to this mod. just a mod somewhere I try to finaggle with mods between saves, and deaths. fix what i can, make note of something that i should remove or update. its alot lol
Wayback  [author] 5 Mar, 2023 @ 2:57pm 
Thanks! I went ahead and re-wrote the crit effect using a different Callback type and it looks like it functions identically without having to worry about any issues from spell crits or procs. The existing item is still going to be stuck with the issue but any new ones spawned should no longer have the issue. If anything else comes up, let me know!
bearhiderug 5 Mar, 2023 @ 9:28am 
Okay, so it happened when activating blink blade or even bump attacking with proc. Looks like activating on spell crit. With that cap equiped.
Here is character. Link.
https://te4.org/characters/135116/tome/cb843c87-229b-4fa5-a34a-100296a8d3a4