Rivals of Aether

Rivals of Aether

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HyperCam Compatibility Guide
By Dr. NaN + Poor Planning
how 2 mak Hypercam play ur vids & say speical stuf wen he wins
   
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Victory Quote Support
This one's very easy.
All you have to do is put some text in a variable on your character's init.gml:

uhc_victory_quote = "helo youtub welcom 2 my compatability tuotorial :) sucribe 4 more";

That's it! Hypercam will be able to use this text when winning against your character.

Some writing tips:
- Make sure the quote isn't too long: the approximative limit is ~75 characters to fit within the textbox.
- Hypercam uses very little capitalization, often abbreviates to numbers, and makes a lot of typos.
- Hypercam represents the 2007-era of youtube, and is still surfing the net through AOL. Aim for older memes and references.
- Hypercam's victory quotes in the King for a Day tournament are often framed as video titles or descriptions.

You can look for examples of typical Hypercam dialogue at:
https://mojo.highquality.rip/2019/11/unregistered-hypercam-2/
Taunt Video Support
That one's a bit more involved.

Hypercam will look inside other player's (and its buddy's) variables for an array called 'uhc_taunt_videos', where you can define such "videos" for the little camera to watch with TAUNT.

The first thing you need is a sprite:
- the dimensions of each image must be 22x16.
- make sure the image's offset is the exact center of this image (11, 8)
- take note of the framerate you with the video to play at.

sprite_change_offset("your_sprite", 11, 8);

Then, you need the soundtrack (preferrably music) that will loop over the video.
At last, you can place this code in your character's init.gml:

uhc_taunt_videos[0] = { title:"my video!!1!", sprite:sprite_get("your_sprite"), song:sound_get("your_song"), fps:7 };
where:
- 'title' is the name of your video (optional: if there is no title, Hypercam will display the video as "Private video")
- 'sprite' is the sprite to display,
- 'song' is the audio track to loop over the animated sprite,
- 'fps' is the framerate at which to animate 'sprite', in frames per second.

There you go, now Hypercam will be able to watch your video while browsing Youtube with TAUNT.


And if you want to add more videos, you can! just repeat the steps above and add as many entries to this array as you like:

uhc_taunt_videos[1] = { title:"remix 2 2011", sprite:sprite_get("another_sprite"), song:sound_get("another_song"), fps:0 };
5 Comments
chrismrhach 25 Oct, 2023 @ 5:14am 
ok thanks!
Dr. NaN + Poor Planning  [author] 24 Oct, 2023 @ 5:23pm 
it does not need to be at a particular rate, I would suppose it's up to preference/convenience.
chrismrhach 21 Oct, 2023 @ 4:17pm 
does it need to be 8 kbps of 16 kbps? i dont have the 22 kbps option and these 2 sound more like it
Dr. NaN + Poor Planning  [author] 27 Sep, 2023 @ 4:08pm 
I used Audacity's lowest sample rate (8000 Hz) to export the songs, which comes out to a .ogg file with 22 kbps.
chrismrhach 27 Sep, 2023 @ 6:11am 
how do i make the old video effect for my videos to sound like the default ones.