Radio General

Radio General

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Voice Commands
By Foolish Mortals
Lists all available voice commands. Most of this information can be found in the in-game officer manual.
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GENERAL
Hold down "SPACEBAR" to activate the in-game mid-speech feedback panel. Each column will show available commands in real time. Ex: Column 1 will show all available unit names. Speak a unit name out loud, and the unit name should become highlighted. The second column will then display commands available to that unit (move to position, report status, dig in, etc.).


Speak your command normally (not too fast, not too slowly) and clearly. The elements making up the command will become highlighted. If satisfied with the highlighted command, release spacebar.

If a mistake is made, say "CLEAR" to clear all queued words and try again.

Commands can be given to MULTIPLE units simultaneously. Ex: ABLE, BAKER, DOG move to Delta 5

Commands can be given to ALL units. Ex: ALL dig in
ALL COMMANDS
CLEAR
"clear"

MOVE TO POSITION
<UNIT(S)> "move to", "head to", "attack" <COORDINATE>

REPORT STATUS
<UNIT(S)> "report status", "status", "report in", "status report"

REPORT LOCATION
<UNIT(S)> "report location", "where", "where are you", "location report"

HOLD POSITION
<UNIT(S)> "hold position", "stop", "halt"

RETREAT
<UNIT(S)> "retreat", "fall back", "get ouf of there"

RELATIVE MOVE
<UNIT(S)> "head", "move" <DIRECTION>

LAY MINEFIELD
<UNIT(S)> "minefield", "lay mines", "lay minefield", "plant mines", "plant minefield"

FIRE BARRAGE
<UNIT(S)> "fire barrage at", "artillery", "fire barrage", "fire mission at", "artillery fire at", "artillery barrage", "barrage", "fire at", "fire artillery" <COORDINATE>

SUSTAINED BARRAGE
<UNIT(S)> "sustained", "sustained barrage", "sustained bombardment", "fire sustained barrage", "fire sustained bombardment" <COORDINATE>

CANCEL BARRAGE
<UNIT(S)> "cancel artillery", "cancel", "cancel barrage", "hold barrage", "hold fire"

DIG IN
<UNIT(S)> "dig in", "build fortifications"

DEPLOY RESERVE
"deploy reserve", "deploy", "reserve" <UNIT_TYPE>
TERMS
UNIT names
Able, Baker Charlie, Dog, Easy, Fox, George, How, Item, Jig, King, Love, Mike, Nan, Oboe, Peter, Queen, Roger, Sugar, Tare, Uncle, Victor, William, Xray, Yoke, Zebra

COORDINATE names
Coordinates can be seen along the left and top sides of the in-mission map.
<ROW NUMBER> <COLUMN NUMBER>

ROW NUMBERS
1, 2, 3, 4, 5, etc.

COLUMN NUMBERS
Alfa, Bravo, Charlie, Delta, Echo, foxtrot, golf, hotel, india, juliett, kilo, lima, mike, november, oscar, papa, quebec, romeo, sierra, tango, uniform, victor, whiskey, x-ray, yankee, zulu

UNIT types
Infantry, Anti-tank guns, Tanks, Scouts, Snipers, Engineers, Artillery
2 Comments
Footsoldier 27 Jun @ 1:28pm 
I am facing the opposite problem. Command has been understood by the GUI but is never executed.
McDude73 11 Mar @ 8:59pm 
Is there a reason why sometimes the GUI does not appear or not fully “render” your command even though it executes fine for the most part?

For example, I asked a naval battery to fire at a location. The GUI did not pop up, but it understood what I said after I released the spacebar.

The second example was when I asked a unit to move to a designated location, but it didn’t say something along the lines of “Able move to Location 1” completely. It ran fine even though it didn’t show “Location 1” on the interface.