Stellaris

Stellaris

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No limitations - Megastructures
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25 Sep, 2021 @ 6:42am
10 May @ 4:16am
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No limitations - Megastructures

In 1 collection by drachenklinge4 (hart)
No limitations - the complete pack
6 items
Description
Unlocks all limitations for megastructure building:
- you now can bulid multiple megastructures in one system (also arc furnaces and dyson swarms as depending on the amount of molten planets and stars in the system)
- you can now build as many megastructures of the same type you want
- you now can build megastructures independent from the startype (for example matter compressor over a star or a ringworld over a trinary system)
- the architectural renaissance ambition now allows for 5 more megastructures to be built at the same time instead of just +1. it allows massively increases the dyson swarm and arc furnace capacity.
- it is possible to build a ringworld around a star with existing megastructure For example this makes a ringworld with dyson sphere inside possible
- Ringworlds can be constructed in systems with habitable planets. This will delete any hon-habitable planet in the system, but leave the habitable ones intact.

- Building ringworlds over each star in a trinary system will always place the ringworld over the center star. Meaning in these cases up to 3 ringworlds can be on top of each other. This can make it difficult to access them outside from the outliner and galaxy map. In a binary system its also possible, but the ring segments wont stay in ring shape.

Also try out my other mods:
- No limitations - civics https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611075501
- No limitations - edics https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611077067
- No limitations - species https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611079703
- No limitations - origins https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2611084299
- No limitations - species traits https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3479640493
- Meaningful Spy Operations - Overdrive https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3244169884
- Meaningful spy operations https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2617191468
102 Comments
drachenklinge4 (hart)  [author] 28 Jun @ 11:19am 
@{EXP} Sky Gaming ust to make sure everything stil works in 3.14 here is the legacy version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511057899
drachenklinge4 (hart)  [author] 24 Jun @ 8:22am 
@CMaia which mod are u talking about? The workshop has a lot of mods with "NSC". In general it should not affect any new megastructures from other mods (they should be fine not matter the mod order). But if the other mod changes any old megastructure one file will overwrite the other. So if for example ur mod changes the look/graphic of a ringworld both mods dont work together and forces u to choose which mods ability u want by modorder.
CMaia 23 Jun @ 5:01pm 
Can you please add support to NSC megastructures? I can't build them if I already build one. I tried to build the grand shipyard around a star with another mega already built in and couldn't. I placed this mod below any mod that add any mega for compatibility sake.
drachenklinge4 (hart)  [author] 21 Jun @ 4:13am 
@{EXP} Sky Gaming the mod has been updated to 4.0. Parts of the mod might still work with 3.14, but ringworlds might have issues.
{EXP} Sky Gaming 21 Jun @ 1:28am 
does this mod still work in the 3.14 Beta ?
drachenklinge4 (hart)  [author] 19 Jun @ 11:26pm 
@veilletteross this tooltip behavior is hardcoded. I cannot change it, as its not moddable.
drachenklinge4 (hart)  [author] 19 Jun @ 11:25pm 
@Nikola M fully removing the limit would cause the AI to spam them and ruining itself in the process. To circumvent thatI used the Architectural Renaissance ambition. Only the player can take this edict type and it now grants +20 to the kilostructure limit. That should be enough for a player to build them at hearts content after activating the edict. I am not even sure if this is a real limit, or if - after reaching the limit it would be possible to gain another +20 from disabling and reenabling the edict.
veilletteross 19 Jun @ 6:39pm 
Would it be possible for you to look into making the Arc Furnace tooltip stay permanently active? once you have built the normal limit, the amount of deposits you would get disappears from the system tooltip.
Nikola M 19 Jun @ 12:09pm 
could you please also create a version where there is no kilostructure limit (arc furnace/dyson swarm)
drachenklinge4 (hart)  [author] 19 May @ 10:25am 
@Kaifer I see, that real space 4.0 also updates the files for the ringworlds, dyson sphere, matter decompressor, quantum catapult and dyson swarm. So real space overwrites my mod if loaded in the wrong order and prevents the rule changes I made for these 5 megastructures.