Prison Architect

Prison Architect

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The Creative Trainer Mod 5.0
   
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31.111 KB
18 May, 2014 @ 5:32pm
4 Aug, 2016 @ 7:13am
49 Change Notes ( view )

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The Creative Trainer Mod 5.0

Description
Mod Abandoned
Project halted indefinitely. See this link for more information.[github.com] Thanks for your overwhelming support and dedication to this mod. Long story short, I just don't like where this game's development direction went since it released and thus, I don't play it anymore.




Inspired by Introversions in game development kit and the lack of modding options through the LUA API, I'm happy to introduce the newly rebranded TGM to "The Creative Trainer Mod"! Finally, a mod that packs the most into a game that refuses to give modders the options we need to make the game even more powerful. Enough of that, check out the features!

Features
- Temporary Bodyguards (Highly Experimental! Use with caution!)
- Spawn a fire and then swiftly put it out!
- Taze anyone that attempts to escape.
- Infect patient zero with the virus, simulate quarantine.
- Spawn 1, 2 or 3 prisoners at once!
- Equip all prisoners with random contraband then start a riot! Then end the riot!
- Place random contraband anywhere on the map!
- Spawn a random category inmate!
- Fully open source on GitHub! Copy, modify, and reference whatever you like!
- Of course, unlock the power of cash with 10 money giving grants!
- Build every single item instantly.
- Research instantly after a warden is placed!
- Reform programs now made to only last 60 minutes. (Difficulty left intact)
- NEW! A supermax esque door! Useful for keeping those pesky tough guys in their cells!
- There is so much more that can done. More to come!

GitHub Link[github.com]

Usage and Installation
The Creative Trainer mod behaves in a way you're not typically acustomed to. Other in game trainers like Grand Theft Auto offer graphical interfaces - this mod provides its features through a series of objects found in the "Staff" menu. You place these objects on the map and the corresponding action takes place.

Like all mods for prison architect, it's activated through the extras menu, checking this mod, and hitting apply.

Reference Me!
Since somebody has to do it, I'm pushing YOU to use this mod to inspire your own creative ideas! Please, let's get this community rolling and push the developers to give us the tools we need! The more references I see the more features I'll add! Thanks so much for your participation!

Though not required, I'd love if you do use this project as reference for your idea... How about sending a little bit of love my way? Rate this, star github, say thank you, give credit, whatever you want to do. Doesn't mean much but it means people care. Thanks!

Want this mod but still want the old prices? Look here!
I have recently made a new workshop addon for Prison Architect featuring the "No Price Manipulation" version of this mod! Check it out here!

Suggestions, Complaints, Bug Reports?
Start a discussion or leave a hurtful comment, thank you!

Currently known incapabilities
This mod. It's reported that since CGM overwrites contraband for custom scripts, it will conflict with this. Current fix: It was recently discovered by Cpt. Dinosaur, that placing my mod below this mod will allow his mod to overwrite the materials I use. (Note: only contraband.) So in your extras->mods, simply move this mod down the list until it's below his and that should fix this problem. I'm still working on a permanent solution but for now, thank him!

Some mentions
My man, aubergine18 made an amazing effort to create a modding guide. I used it a ton making this project, use it! You can find the rest of his work here. Be sure to thank him as well.

I've joined the SCP team as their active LUA script maker!
I've seen some requests and got some pm's on reddit on the SCP mod being made for Prison Architect and as a long time fan of the secret agency, I'm proud to say I'm working alongside the good people of the mod in hopes of bringing a the SCP world into the Prison Architect world. Please note, I'm by no means giving up development on this mod and will continue to update it with future content and with future PA patches. Thanks.n the SCP mod being made for Prison Architect and as a long time fan of the secret agency, I'm proud to say I'm working alongside the good people of the mod in hopes of bringing a the SCP world into the Prison Architect world. Please note, I'm by no means giving up development on this mod and will continue to update it with future content and with future PA patches. Thanks.

Having troubles applying this mod or others? Try this:
First of all, credit to @Logslog for figuring this out. I still can't believe it was so simple yet just small enough for me to look over it as much as I did, for as long as I did. I can finally go back to simply adding new features! So thanks to @Logslog and all 9.5k of you awesome people that support this mod!

Windows Solution:
1. Open file explorer and go to this path: "C:\Users\MY_PC_NAME\AppData". Make sure you change "MY_PC_NAME" to the name of your user.
2. From here you want to find your AppData folder. If you don't see it, right click in your file explorer, properties, then show hidden folders/files. Alternatively, click on start menu and type "%appdata%" without the quotations. This will take you to "AppData/Roaming". Go "up" one directory and go into "AppData/Local" instead.
3. Once you're inside "AppData/Local" find the folder named "Introversion" and open it. Then open the "Prison Architect" folder.
4. Find the folder with this ID: "2611379081". This is the CTM mod.
5. Now, copy (Ctrl-C) the ENTIRE "2611379081" FOLDER and paste (Ctrl-V) it again in the same directory.
6. You should now have another folder named "2611379081 (1)". Now rename the copied file to "CTM_Mod" or really whatever you want.
7. Now go into your new "CTM_Mod" folder and open the manifest.txt file.
8. Now change the "Name" string to "CTM" or whatever you want.
9. Now, REMOVE the entire FileID line. It should be line 5.
10. Finally, run the game and enable the mod "CTM" or whatever you named it. The mod should now enable!

Automatic Fix Download
I wrote a very simple python script for fixing this mod's applying issues. This is completely optional! If you're interested, visit this GitHub page[github.com]!
Popular Discussions View All (5)
8
24 Jul, 2016 @ 11:31am
Cannot Apply
superaconi
8
23 Oct, 2015 @ 4:30pm
PINNED: Official Changelog
Knoahty
7
4 Jul, 2018 @ 5:10pm
Bugs
Trixi
341 Comments
Shinoxxi 31 May, 2022 @ 8:00pm 
This mod bugs out the sprites for food. Legit eating vehicles.
76561198405341131 28 Jan, 2021 @ 1:49pm 
Unfortunately it's broken. F's in the chat boys (and girls)
Videogames 31 Aug, 2018 @ 3:31pm 
(Callouts seem to be broken, I thought it was another mod that was breaking it but actually it is in fact this one. It appears to remove all callouts from the game. -HOWEVER it is quite an easy thing to fix since I think i found a workaround that got them back in my game. Um... if this isn't fixed in a little bit I might put a discussion explaining how to patch it.)
HeadHuntingSniper 27 Aug, 2018 @ 4:54pm 
The mod is broken. No more EMG services and I remove weapons from the guards on weapon mods :{
Wolves Hero 30 Jul, 2018 @ 4:58pm 
This mods broken for guard weapons & big power station & wall boiler & some more mods
Fix this bug
JCGemX 5 Apr, 2018 @ 10:05pm 
do you know where I can find a trainer for the escape mode?
shift-left normalist 12 Dec, 2017 @ 4:04pm 
Luther is a person who carrys a gun who will teleport through your prison and sow seeds of discontent making your prisoners more likely to misbehave
Señor Blanco 26 Jul, 2017 @ 4:55am 
Guys, the descriptiion said modh as been halted indefinitely. AKA no longer being updated which means there will probably be errors.
derek 15 Jun, 2017 @ 3:41am 
can i use this as an inmate?
Mental Omega 14 Jun, 2017 @ 3:52am 
This mod removes emergencies completely for me, just leaving a blank black box with nothing in it.