Stellaris

Stellaris

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Not Just For Humans
   
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29 Sep, 2021 @ 7:50pm
29 Jan, 2023 @ 9:05am
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Not Just For Humans

Description
Certified Lem compatible

Trait dump for stereotypical human traits. Feel free to recommend more.

Traits I avoided:
1) Needlessly hateful and offensive to humanity as a whole, e.g "Sadistic" or "Extreme Repugnant"
2) Likely universal to most or all Sapient life, e.g "Symbolic Thought" or "Playfulness"
3) Purely cultural and/or requiring a civilization's policies, e.g "Polluting" or "Religious Creeds". That's your job, player.
4) Lacking self-explanatory mechanics, e.g "Bare Skin" or "Head Fur"

Traits common among animals in general were reviewed on a per-case basis. I liked "Keen Smell" trading a bit of habitability for improved food and exotic gas production
36 Comments
BubonPioche 27 Jan, 2023 @ 1:56pm 
@Tnyfox I also have "human_minecraft_gestalt_job" exept I am not gesalt and don't have the "extractive" trait
Tnynfox  [author] 26 Jan, 2023 @ 7:00am 
@BubonPioche turns out I simply forgot to add a cap code.
Tnynfox  [author] 26 Jan, 2023 @ 6:57am 
@BubonPioche I'm sure I limited it a while ago. I'll see.
BubonPioche 21 Jan, 2023 @ 2:35pm 
@Tnynfox I don't have job limit for driven weaponeer, because of this all my pop do this job and I can''t reduce it's priotity
Tnynfox  [author] 29 Jul, 2022 @ 9:56am 
@Rylasasin I did not foresee that RNG empires would stack free traits. It also didn't occur to me that I might've simply forgotten the code requiring traits for those jobs. But since your complaint is so recent, I suspect the new updates to AI behavior caused this all.
Rylasasin 29 Jul, 2022 @ 9:31am 
Also the RNG empires LOVE to ultra-stack all the free (zero cost) traits, especially on robots. Which they SHOULDN'T be on in the first place.
Rylasasin 29 Jul, 2022 @ 8:09am 
I am also having the problem of things like charity workers and especially adventure miners being a thing even though I did not pick the traits for them for that particular civilization.

It's also really annoying since they heavily prioritize adventure miners in particular over other jobs, leading to economic problems because they won't stop being charity workers/adventure miners and be specialist jobs.
Paul 29 Apr, 2022 @ 7:24am 
just kidding
Paul 29 Apr, 2022 @ 7:24am 
nymphomanical +60% pop growth -60% pop resource output
Tnynfox  [author] 5 Dec, 2021 @ 6:01am 
@Towboat421 Just fixed possible = {}, removed job upkeep until I can find how to add the priority set, and fixed localisation. It should work now.