Surviving Mars

Surviving Mars

68 ratings
Early Underground
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52.238 MB
1 Oct, 2021 @ 8:57pm
19 May, 2022 @ 3:03am
22 Change Notes ( view )
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Early Underground

Description
Last Update: May 19, 2020

Read first!
Make sure not to activate this mod while playing an old save game, as it will irreversibly change parameters of that save that cannot be undone. Likewise, if you start a new game with this mod and then turn it off, the save will not behave correctly.

...now back to the mod
I really like the concept of exploring the Martian underground and mining asteroids, but don't really like how it was implemented in the game - I can't see the point of building underground when, by the time you can actually do so, expanding the colony on the surface is easier and more beneficial. This mod aims to change the underground from a late-game mechanic to an early-game mechanic, by making the underground a better early option due to less resource requirements and the absence of disasters.

To achieve that, here is what it does:
  • Underground buildings do not require any exotic minerals for construction or maintenance.
  • Underground domes tech will always be third in the Recon and Expansion tech tree. The Low-G Engineering tech unlocks the Medium Underground Dome.
  • Surface domes have higher consumption of resources, which improve as the planet gets terraformed. Temperature affects energy consumption; Atmosphere affects oxygen consumption; Water affects, well, water consumption; and Vegetation affects maintenance rate.
  • The technologies in the Recon and Expansion tree cost the same as the regular tech tree (added to base game - hooray!) and is rearranged to allow better underground progression and earlier asteroid exploration.
  • Exotic minerals are required for the construction and maintenance of more advanced buildings on the surface of Mars. All Wonders require exotic minerals for construction as well.
  • The Recon Centre is a little cheaper to build and requires less resources for maintenance to allow for use in earlier stages. However it is also a little less efficient.
  • Fungal Farms can be built underground, while Farms and MOXIES cannot. (added to base game - hooray!)
  • Fungal Farms and (added to base game - hooray!) Hydroponic Farms are more evenly balanced compared to Farms and Ranches to make underground food production more feasible.

The mod also adds a new Game Rule:

Panic! Game Rule:
- Colonists take extra sanity damage from disasters


Big shoutout to the folks from the Modding Discord who helped with some of the code for this mod!
Popular Discussions View All (3)
15
19 Jun, 2022 @ 10:57am
Suggestions and feedback
Funky.Bigodon
11
29 Jan, 2023 @ 11:12am
Problems and bugs
Funky.Bigodon
0
25 Oct, 2021 @ 7:38am
PINNED: Tips and useful info
Funky.Bigodon
79 Comments
irynith_ 19 Nov, 2024 @ 8:37pm 
honestly, love this mod. Wish there were mods like this that fix the weird design decisions of this game.
pikasnoop 5 Aug, 2022 @ 11:44am 
Each of my recon centers produces (30 divided by the number of recon centers) recon, meaning I can never get above 30 recon. Is this intended?
Funky.Bigodon  [author] 14 Jun, 2022 @ 5:53pm 
With the mod, the Medium Underground Dome will be unlocked when you research Low-G Engineering, which is the same tech to unlock the surface Medium Dome. Underground spires will be unlocked once you research the Medium Underground Dome tech.
🛡️Silver🔷Blue🔥Phoenix 14 Jun, 2022 @ 3:45pm 
As far as I know; the Jumbo cave is necessary to be able to build spires in underground medium and regular domes. From the way I understand; it is the result of the jumbo cave tech research. Does your mod address this?
Funky.Bigodon  [author] 17 May, 2022 @ 7:21pm 
Hey @Gleitschwein and @jurah - can you please confirm the recon centre is working as it should again?
Gleitschwein 17 May, 2022 @ 5:59am 
"I'm also missing the Recon Center, but not sure why."

Same Problem here! :(
ChoGGi 15 May, 2022 @ 12:05pm 
"Failed to find correct places for all techs in ReconAndExpansion".

That just means there's more than 20 techs in the list, it's fine though (no idea why they left the error msg).
jurah 15 May, 2022 @ 11:17am 
Looks like the train DLC causes errors.

"Failed to find correct places for all techs in ReconAndExpansion".

I'm also missing the Recon Center, but not sure why.
lolic_lol 15 Mar, 2022 @ 5:04pm 
Strange, now it works again.
lolic_lol 15 Mar, 2022 @ 8:56am 
The game says that this mod is outdated and not supported.