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如果你不知道糟糕的结局是什么,或者还没有得到它,在玩这个之前去做。
特点:
-在塔中工作的大量npc。
-保安会随着你的进步而变得越来越强硬。
-更强调战斗,同时仍然有(一些)潜行选项。
boss战
老板打架吗?是。老板打架!
基本上,比起每三个关卡就出现一次灾难,你将不得不与具有高战斗力的敌人战斗
It would be interesting to have designed the bossfights to fit any playstyle, almost regretting not doing that now.
Godfather boss fight is a little broken, mobsters will swarm the player if glass is broken at any moment. Made bossight much, much harder.
No way i can see someone completing it not as a "fighter" character while remaining their sanity. Barely did it as a soldier.