Garry's Mod

Garry's Mod

395 ratings
Day of Defeat: Source SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
44.194 MB
3 Oct, 2021 @ 9:32am
23 Jun @ 6:38am
6 Change Notes ( view )

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Day of Defeat: Source SNPCs

Description
Day of Defeat: Source SNPCs

Requirements:
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Features:
  • Adds each of the six classes plus a bonus medic class as NPCs
  • Adds the Sherman Tank and Tiger Tank as NPCs, complete with additional skins
  • Adds all of the weapons from Day of Defeat: Source as NPC weapons (see notes)
  • If also using Cpt Hazama's CSS Bot SNPCs Assault classes have a chance to throw smoke grenades instead of frag grenades. This addon is not mandatory, they just won't throw smokes.
  • NPCs use their original models, animations and sounds where possible
  • NPCs will call out information to each other depending on their target (i.e. "Sniper!", "Tiger ahead!", "MG ahead!")
  • Headshots will cause their helmets to ping off
  • NPCs will switch weapons depending on the situation (i.e. a Rocketeer will switch to their sidearm if the enemy gets too close)
  • NEW: NPCs can be gibbed for a wonderful gory mess!
  • NEW: Adds 2 gamemode entities for the NPCs to play: Control Points and Demolition.
    Control Points: Place down some flags for NPCs to capture, then spawn the gamemode entity to begin. NPCs will make their way towards the opposing sides flags and attempt to capture them all.
    Demolition: Place down some targets and TNT dumps, then spawn the gamemode entity to begin. NPCs will then attempt to plant TNT at the targets, or defend them from oncoming attackers.
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Notes:
  • Yes, you do need Day of Defeat: Source. If you comment "it's errors" without having DoD mounted, you will look silly.
  • Want to fight along? You can use DrVrej's NPC Relationship Modifier to add yourself to the NPCs side so that they won't attack you
  • As the weapons were designed for the DoD player models, they probably won't look right in the hands of other NPCs. Likewise, non-DoD weapons (or any mods that replace the DoD models) probably won't look right in the hands of the DoD player models either. Nothing I can really do about this without recompiling a lot of stuff, which frankly isn't worth the effort imo.
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Credits:
  • KrazyCake - Coding, recompiling models, texture edits, screenshots
  • DrVrej - Awesome NPC base
  • Valve - Original assets
    As well as anyone else where credit is due!
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Notice something not quite right? Have a suggestion? Feel free to leave a comment and I will try to get back to you!
Popular Discussions View All (3)
4
5 Oct, 2024 @ 2:51am
in case you don't have dod:s
O O
0
30 Apr @ 9:11am
[unofficial] bug report
Combine
0
16 Feb, 2024 @ 12:29pm
hovv to mount.
skill-less
254 Comments
StickerdoodIe 8 Jul @ 7:00pm 
gosh i wish there was some snpc mods like this but instead modern warfare
stoneykampfwagen 29 Jun @ 12:20pm 
Whats the update?
Combine 29 Jun @ 9:27am 
@KrazyCake, still some issues, check the bug report thread
Uwaa_Kiwi 25 Jun @ 5:40am 
and [Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
Uwaa_Kiwi 25 Jun @ 5:40am 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
Uwaa_Kiwi 25 Jun @ 1:00am 
Except it didnt show in Problems or conflict, i also had DOD:S Already
Uwaa_Kiwi 25 Jun @ 12:58am 
@KrazyCake can you tell me if any mod needed, Cause when i explode the npc, only errors come out, but sometime, only gore without errors out, can you tell me if any mod needed?
Andrey_892538 23 Jun @ 2:45pm 
Some minor bugs: In gamemode ''Destroy'' after team wins, victory theme doesn't seem to play on both teams (Flag capture is working fine), not sure if this feature or not but tank is able to deal damage and destroy enemy tank with machinegun.

Thanks for fixing previous bugs
Gasmask09 23 Jun @ 7:58am 
thx!
KrazyCake  [author] 23 Jun @ 6:40am 
Cumulative bug fixing update. Should hopefully patch everything up so far. If something's still busted, flame me in the comments here and I'll look at it maybe :steamhappy:

@Gasmask09 Sure go ahead