Total War: WARHAMMER II

Total War: WARHAMMER II

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Knights of the Raven
   
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Tags: mod, Units
File Size
Posted
Updated
446.176 KB
6 Oct, 2021 @ 4:36am
16 Mar, 2022 @ 11:23am
2 Change Notes ( view )

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Knights of the Raven

Description
Introduces the High and Chivalric Order of Deserved Rest, more commonly known as the Knights of the Raven, and their sister order, the Black Guard of Morr. Where the black guard are a defensive templar order who guard the living and the dead from the Undead, the Knights of the Raven are brutal and aggressive, preferring to seek out the Undead rather than wait for their enemies to come to them. This mod is heavily inspired by the 2nd edition WFRP game.

What's in the mod:

5 new units
Black Guard of Morr (Halberd and Crossbow variants): Highly specialised and elite defensive units, excellent for holding a position and wearing down enemies through attrition.

Knights of the Raven (3 variants)

-Bows: Can skirmish and has vanguard deployment, and thanks to their heavy armour they are decent in melee
-Great swords: Armour piercing and anti infantry. Versatile and tanky but slow, good in sustained combat.
-Lances: Extremely High charge bonus, anti large and good speed, but with lower armour and defensive stats. Excellent vs cavalry and monsters, but poor in sustained combat.

All the Knights of the Raven carry weapons blessed by the priests of Morr, giving them a special bound ability "Silvered blades of Morr" that can be used against the Undead.

The Knights of the Raven and the Black guard of Morr are recruitable from their Headquarters, The Blessed Abbey of Aethelbert the Vigilant, a fortified abbey built of granite and slate on the Stir River bordering Stirland and Sylvania. In the mod The Fortified Abbey is located in the region of Mordheim (because im not going to mess with startpos stuff) and provides walls and a formidable garrison, as well as public order and untainted bonuses.

Links to my other mods
:Princes of Nagarythe
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612612257

Orion: Spirit of Kurnous
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2606520941

Cold One+Arkhan Chariot bugfix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2602034100

Monstrous and Missile Chariot Balancing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612606802
11 Comments
lwhのsama 13 Nov, 2024 @ 6:29am 
从特殊地点招募,数值非常强力但是平衡 可以打神选者 因为带魔攻火焰的帝国莫尔步兵 戟破甲反大和远程,以及度鸦军团骑兵单位三个:steamthumbsup:
[-ODM-] Loupi  [author] 24 Oct, 2022 @ 7:51pm 
lel, it is in wh3, but better, check out my workshop
The King of Spades 24 Oct, 2022 @ 7:24pm 
Wish this was in WH III. This mod was awesome
[-ODM-] Loupi  [author] 18 Oct, 2021 @ 3:58pm 
^thanks! these things take time I guess.
piercebuster 18 Oct, 2021 @ 3:43pm 
I'm surprised your mods don't have more subscribers considering you have great screenshots.
Bowser81 10 Oct, 2021 @ 7:57am 
Okey ^^
I put this mod in my compilation "watch over" I can't wait to use them to max potential in future campaign :)
I all cases I really love theses units, they look really great ^^
[-ODM-] Loupi  [author] 10 Oct, 2021 @ 12:41am 
thanks! I have no immediate plans to make a sfo submod
Bowser81 9 Oct, 2021 @ 7:29am 
Hey ^^ I love your mod ^^
Do you plan to make a sfo submod ? They are a bit underpowered in SFO they will need some physical resistance etc... :)
david.r.c.behrends 8 Oct, 2021 @ 8:39pm 
Is this mod effected by any tech upgrade?
[-ODM-] Loupi  [author] 6 Oct, 2021 @ 8:15am 
oh cool, i didn't know that existed. Looks like the main difference is the models look different and have different weapon variants on foot and horseback