Starbound
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Race Traits - NPC Addon
   
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7 окт. 2021 г. в 21:35
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Race Traits - NPC Addon

В 3 коллекциях, созданных Oмεяυıп
Oмεяυıп's Mods for Starbound
Предметов: 56
[Starbound] A Grand Galactic Adventure
Предметов: 371
Additional Race Traits Content
Предметов: 15
Описание
This small addon allows NPCs and crewmembers to have the same stats that players get from the "Race Traits" mod!

Note: Doesn't work for old NPCs. Only newly spawned NPCs will have this change.
However, old crewmembers will immediately get their racial stats!

WARNING: THIS MOD IS NOT UNINSTALL FRIENDLY.
If you uninstall this mod, all affected NPCs will break! You will crash and those NPCs will be deleted. There's really nothing I can do about that.


If the patch isn't properly working, please tell me in the comments below!
Комментариев: 29
Dorrulf 22 июн в 22:47 
For sure, no worries, I just missed details on that and was confused when I ran into the issue, so thought I'd drop something in case someone else comes looking too :)
Thanks!
Oмεяυıп  [создатель] 13 июн в 16:38 
@Dorrulf
Yeah, we know.
Race Traits was made with vanilla in mind, considering FU already has their own system. I have zero plans to make any sort of further compatibility. I won't even touch FU races.
Sorry! :demonsheep:
Dorrulf 13 июн в 16:01 
Note on RT + FU:
Races that are in both (ex: standard races, mod races that have FU patch and integration in RT based on the excel sheet) are getting double-stacked on their race mods.
Ex: Floran end up with 103.5, but 115 when disabled instead of flat 100. But "disabling" RT in the race mod window does return the Floran to expected stats.

So yeah, I guess you could just disable on each player character as necessary.

However, if you're using the NPC patch mod, then this is still problematic. Since the RT NPC pulls from this RT (per RT NPC comment), then the affected race NPCs are probably still getting double-stacked...

I didn't see a RT FU patch or version (and to be clear, I'm not expecting to), but I still thought it worth mentioning.
ErickD 30 дек. 2024 г. в 9:24 
@Oмεяυıп thx for the detail.appreciate:steamhappy:
Oмεяυıп  [создатель] 29 дек. 2024 г. в 20:19 
@ErickD
Even if you crash once but can still enter the game after that, I don't consider that uninstall friendly. Just because of the sheer amount of NPCs that can be affected. The answer isn't so black or white.
ErickD 29 дек. 2024 г. в 8:09 
@Oмεяυıп okay.it is safe to uninstall then
Oмεяυıп  [создатель] 28 дек. 2024 г. в 17:55 
@ErickD
I mean, if you want to try and mitigate it by deleting all NPCs yourself, I guess that's how you could prevent the crash. But after the initial crash, you can play again, it's just that all those NPCs will be gone.
ErickD 31 окт. 2024 г. в 10:15 
@Oмεяυıп Hi.if i uninstall. npc will be deleted and the game wont crash countless .am i right ?
Oмεяυıп  [создатель] 17 сен. 2024 г. в 11:39 
@❀♥.°Kanmi°.♥❀
That's great to know, thank you!
Oмεяυıп  [создатель] 14 сен. 2024 г. в 20:24 
@❀♥.°Kanmi°.♥❀
I can't say for certain either, since the other mod is the one adding new features, while RT stays in its own lane.