Starbound
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Race Traits - NPC Addon
   
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7 OCT 2021 a las 21:35
16 FEB a las 19:53
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Race Traits - NPC Addon

En 3 colecciones creadas por Oмεяυıп
Oмεяυıп's Mods for Starbound
56 artículos
[Starbound] A Grand Galactic Adventure
371 artículos
Additional Race Traits Content
15 artículos
Descripción
This small addon allows NPCs and crewmembers to have the same stats that players get from the "Race Traits" mod!

Note: Doesn't work for old NPCs. Only newly spawned NPCs will have this change.
However, old crewmembers will immediately get their racial stats!

WARNING: THIS MOD IS NOT UNINSTALL FRIENDLY.
If you uninstall this mod, all affected NPCs will break! You will crash and those NPCs will be deleted. There's really nothing I can do about that.


If the patch isn't properly working, please tell me in the comments below!
29 comentarios
Dorrulf 22 JUN a las 22:47 
For sure, no worries, I just missed details on that and was confused when I ran into the issue, so thought I'd drop something in case someone else comes looking too :)
Thanks!
Oмεяυıп  [autor] 13 JUN a las 16:38 
@Dorrulf
Yeah, we know.
Race Traits was made with vanilla in mind, considering FU already has their own system. I have zero plans to make any sort of further compatibility. I won't even touch FU races.
Sorry! :demonsheep:
Dorrulf 13 JUN a las 16:01 
Note on RT + FU:
Races that are in both (ex: standard races, mod races that have FU patch and integration in RT based on the excel sheet) are getting double-stacked on their race mods.
Ex: Floran end up with 103.5, but 115 when disabled instead of flat 100. But "disabling" RT in the race mod window does return the Floran to expected stats.

So yeah, I guess you could just disable on each player character as necessary.

However, if you're using the NPC patch mod, then this is still problematic. Since the RT NPC pulls from this RT (per RT NPC comment), then the affected race NPCs are probably still getting double-stacked...

I didn't see a RT FU patch or version (and to be clear, I'm not expecting to), but I still thought it worth mentioning.
ErickD 30 DIC 2024 a las 9:24 
@Oмεяυıп thx for the detail.appreciate:steamhappy:
Oмεяυıп  [autor] 29 DIC 2024 a las 20:19 
@ErickD
Even if you crash once but can still enter the game after that, I don't consider that uninstall friendly. Just because of the sheer amount of NPCs that can be affected. The answer isn't so black or white.
ErickD 29 DIC 2024 a las 8:09 
@Oмεяυıп okay.it is safe to uninstall then
Oмεяυıп  [autor] 28 DIC 2024 a las 17:55 
@ErickD
I mean, if you want to try and mitigate it by deleting all NPCs yourself, I guess that's how you could prevent the crash. But after the initial crash, you can play again, it's just that all those NPCs will be gone.
ErickD 31 OCT 2024 a las 10:15 
@Oмεяυıп Hi.if i uninstall. npc will be deleted and the game wont crash countless .am i right ?
Oмεяυıп  [autor] 17 SEP 2024 a las 11:39 
@❀♥.°Kanmi°.♥❀
That's great to know, thank you!
Oмεяυıп  [autor] 14 SEP 2024 a las 20:24 
@❀♥.°Kanmi°.♥❀
I can't say for certain either, since the other mod is the one adding new features, while RT stays in its own lane.