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I have asked Dolphin about your problem - He provided some info
1-when reseting transform , the object’s pivot will go wherever the parent object is .
if there is an error in the pivot placement , he should check it out .
he probably made it in an offset in step 2- baking the mesh . thats the only thing i can think of regarding that issiue .
so the solution would be to work at the 0.0.0 coordinates. but i dont know what he did as he didnt provide any info .
thou this isnt mentioned, so ill talk with hab on adding that info there.
2- how to make it a prefab? image from the guide below.
(check the guide part "Next step - creating the prefab
Simply drag and drop the unpacked prefab you been working on into the project window, and a new prefab will be created")
Let me know if that helped you.