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I'm assuming that the server has to have it, but I don't know for sure. I'd recommend referencing the Race Traits mod documentation (if it has any) on whether race add-ons are client-side or not.
It needs the NPC mod because I had to change the actual Avali race file to change the height because changing it as part of the status effect screwed up Morph Spheres and I didn't know how to fix that.
The consequence of not having the NPC mod is that all the NPC Avali will have tall sprites but short hitboxes, which makes them look like they're standing halfway into the ground.
good side i have openstarbound so im gonna see how it works.
SmolAvali manually made smaller Avali sprites, which I believe is the superior method that overall produces better results than scaling them in-game.
The downsides to SmolAvali is that it creates a new race rather than altering the original Avali race, so all the Avali NPCs will be tall.
Also, last I checked the mod was never finished, so not every armor and cosmetic item was properly altered to fit the SmolAvali. Plus, any compatibility with other Avali armor / cosmetic mods would have to be added manually.
This mod scales the in-game sprites to be smaller, which means all armor and cosmetics work out-of-the-box, but consequently it creates a bit of jank that I never figured out how to fix. OpenStarbound apparently fixes some of this jank, though I haven't tested this myself.
And yes, you will need Race Traits to run this mod.
PD: Do i need the addon Race traits if i have Openstarbound playing?
Thank you!
This is the first I've heard of OpenStarbound. It looks like exactly what this game has needed for a while now lol. Glad they fixed the scaling issue in any case.
I don't know what you mean by that question.
If you want to make their legs shorter, that would involve editing some sprites and changing the humans' standingPoly and crouchingPoly values.
If you just want to just make them smaller like this mod does, please see the breakdown I typed up earlier in the comments.