rFactor 2
293 evaluări
Road Atlanta 2022
7
2
6
3
2
3
5
4
2
2
2
2
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Dimensiunea fișierului
Postat
Actualizat
963.851 MB
19 oct. 2021 la 12:04
6 mart. 2023 la 22:08
2 jurnale de actualizare ( vizionare )

Abonează-te pentru a descărca
Road Atlanta 2022

Descriere
👏 original track created for AC by Johnr777 - thanks for permission👏
- converted and updated for rfactor2 by digga (Facebook SimRacingTeam)

good race for all, have fun 🏁
47 comentarii
mdapted 31 mai 2024 la 5:14 
Thanks for the great track, one of the best looking/most immersive I've found in RF2.
HiYannick 7 nov. 2023 la 1:19 
This track is amazing! Thank you for this. Great with the 992 Porsche cup car, honestly!
VernWozza 10 aug. 2023 la 1:57 
Hey Odb. I love this track it is probably my favourite in the whole game.

One issue though. AI struggle on this track. Especially the last corner. Is there any chance of an update to fix it?
S.R.Lemke 19 iul. 2023 la 9:33 
Hello,
Not sure you still are actively maintaining this track, in any case:

There seems to be a performance issue:
Race at night, with a few AI, GPU load increases massively if you chase another car down the hill on the first corners. Also on T7 there is a similar case, but seems less.

Other then that, really well done track.

thanks!
AngusRZK 23 apr. 2023 la 6:26 
Great Track, however there is an issue with the AI slowing down in the last corner which makes the easy to overtake through that section, possible need of a refreshed aiw
fl0wf1r3 10 mart. 2023 la 8:53 
beautiful
Devopskill 23 nov. 2022 la 17:06 
Amazing job !!!
lmitch007 23 iul. 2022 la 20:28 
I am subbed to the workshop but I can't download the Road Atlanta track?! where and how do I do this? New to steam.
BetOn 1 iun. 2022 la 16:21 
My all time favorite track and the job done by you is awesome, thank you.
I have only one issue: please forbid the AI from touching the kerb on the left in turn one, I noticed with right handed cars (some LMPs, BTCC cars, maybe other cars aswell) that if they touch it a lot of the time they spin causing a pile-up or a crash. I think you don't have to redo the fastest path, just move the corridors a bit closer to the road.
Thank you.