Stellaris

Stellaris

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Better Remnants 3.8
   
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20 Oct, 2021 @ 12:06pm
13 May, 2023 @ 1:35pm
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Better Remnants 3.8

Description
Remnants is one of my favorite origins for the flavor of it. This adds a few small bonuses to make it just a bit better.
  • Ruined arcologies on the planets with Colonial Remains now also award technology.
    *Honestly, this feels like a bugfix.
  • Fixed an issue with ruined archologies failing to spawn on your guaranteed habitable worlds if you first settled others.
    *Patch 3.1 already mostly fixed this. I've bumped the number up to just be sure.
  • Ruined archology tech rewards are now tier 3 instead of tier 1 techs, but only 35% researched instead of 95%.
    *This makes them more meaningful and really feels like you're reclaiming something special.
    *35% of average tier 3 is just slightly less research than 95% of average tier 1 (2800 vs 2850), but you get quick access to deeper tech.
    *You always get Anti-Gravity Engineering (the technology to restore your ecumenopolis) first, if you don't already have it.
  • Ruined arcology awards 30-50 minor relics, rather than 10-50.
    *Keeps the randomness but tightens the scope.
  • Colonial Remains worlds will always have an added deposit, but only positive ones.
    *Previously it was ~50% chance of nothing, and some of the deposits on the list were negative.
  • Remnants get a special Phoenix trait with a custom icon.
    *Just a +5% resource boost from jobs and +10% leader experience. Not huge, but nice.
22 Comments
Peter34 10 Dec, 2023 @ 3:05pm 
Will this mod be updated to 3.10?
Peter34 29 Oct, 2023 @ 1:22pm 
Request:

Can you make a similar mod to slightly buff the Life-Seeded Origin? The problem I have with Life-Seeded is that a lot of the intended sweetness lies in starting on a planet with some Strategic Resources you can mine, but with the change from 16 Building Slots to 12, that's a very different and much less attractive proposition on one's starting/Capital planet, yet Life-Seeded still has the challenge element that one's Pops cannot thrive on non-Gaia worlds.

What I'd like to see is the removal of these regular deposits, and instead Life-Seeded starts your Gaia (maybe smaller than 30) with a special Planet Thingie that gives you 1 Resource Collector Job per 33 Pops rounded up, and each such Job gives a base income of 0.5 Gas, 0.5 Crystals and 0.5 Motes, and subject to the same modifiers as a normal Strategic Resource Miner.

That way, it no longer costs Building Slots to utilize this feature of the Origin, and you can get started right away but accumulate only small quantities.
Peter34 28 Oct, 2023 @ 9:16pm 
Of course, drawing the same Tech twice just means you get +33% progress on it twice, so it's not actually a problem. I realized that a few days ago.

I maintain that Phoenix is unneeded and overpowered, though.
Peter34 21 Oct, 2023 @ 3:08am 
I got Anti-Gravity Engineering twice, from removing the first Blocker on my Relic Wordl, and then again later when I removed the 4th or 5th Blocker. Please look into this, to ensure that a different Tech is generated each time, on the player doesn't already have.

Also, my Governor Machine Empire (RS) Leader started with the Bulldozer I Trait, making Blocker removal faster and cheaper. That's very nice when you start on a Relic World, and in fact I think it'd be good if this mod removed the Phoenix Trait and instead guaranteed that the Governor had the Bulldozer Trait. That's a much more immediately useful boost, while it also won't have much of an effect in the long term, since as of 3.8/3.9 Governor Traits only affect a single planet at a time.
Peter34 21 Oct, 2023 @ 2:12am 
I like the idea of this mod, but I really don't think the Phoenix Trait is warranted. The Origin feels powerful enough without it.
Grizzly Void 26 Jun, 2023 @ 2:06am 
Some interesting lore with fallen empires and curators would be interesting.
TheMobDestroyer 11 Jun, 2023 @ 1:09pm 
I think it would be awesome if the fallen empires recognised you as "having fallen". I think the forgotten history mod did something like that. Nifty mod nonetheless!
Keukotis  [author] 13 May, 2023 @ 1:04pm 
Good to know. I've always hated having to include the whole file. I'll update this.
Dr. Nolegs 13 May, 2023 @ 11:05am 
Link to the relevant part in the modding wiki

https://stellaris.paradoxwikis.com/Modding#Events_folder
Events are Fios for overwrites
Dr. Nolegs 13 May, 2023 @ 11:05am 
They do, they are FIOS rather that LIOS though, even back then. You simply need to include the namespace and have the file use a 'higher' start like exclamation marks or tilde's something like !!!_br_utopia_events and just the ones you need to edit.