Left 4 Dead 2

Left 4 Dead 2

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Killing Team Mates upon entering Safe Room
By Hiuman
This guide aims to help players on co-op campaigns on how to kill team mates so that they respawn with more health points and thus give the whole team an upper hand upon the next chapter.

Disclaimer: I do not condone murder nor suicide in real-life. Do not treat real-life the way we treat Left 4 Dead 2. In the real world, we only live once and don't respawn.
   
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Ideal Conditions to Kill a Team Mate
  • The team mate to kill is low on health.
  • The situation isn't hectic - no horde is attacking.
  • The difficulty level is Expert - as survivors can kill their team mates most effectively on Expert.
  • The team mate to kill doesn't have anything valuable in their inventory. In this case, they don't have to die inside the safe room. If the team mate to kill has anything valuable, it's better for them to die inside the safe room as their goods will drop to be picked up again after loading the next chapter.
  • The team mate to kill is equipped with the starter pistol. This is ideal because survivors don't drop their pistol or melee weapon upon death, yet they respawn with one starter pistol (the P220).
  • An agreement is settled or a permission is given among players that the low-health player be killed. However; getting an agreement isn't effective if most players are hesitant in making a decision, especially when there's a formidable threat from infected nearby. In that case; it's best for you to quickly decide on which one is the more feasible option: either close the door to proceed to the next chapter immediately or kill the low-health team mate if you can execute it quick enough.

The following sections list the availability of starter pistols (P220 or glock), magnum pistols, melee weapons; and health points upon respawn per safe room.
List of six (6) safe rooms in which you can respawn with 100% health:
(Check the timestamps in the video description.)

Dead Center:
c1m3_mall - c1m4_atrium

Heavy Rain:
c4m2_sugarmill_a - c4m3_sugarmill_b
c4m4_milltown_b - c4m5_milltown_escape

The Sacrifice:
c7m1_docks - c7m2_barge
c6m2_bedlam - c6m3_port

Crash Course:
c9m1_alleys - c9m2_lots
01. Dead Center
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c1m1_hotel - c1m2_streets
unlimited
-
-
50 hp
c1m2_streets - c1m3_mall
-
-
-
50 hp
c1m3_mall - c1m4_atrium*
-
-
2 (two)
100 hp
* The low-health survivor may fall from the top floor to the bottom floor near the safe room to their in-game death.
02. Dark Carnival
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c2m1_highway - c2m2_fairgrounds
-
unlimited
-
50 hp
c2m2_fairgrounds - c2m3_coaster
-
-
-
50 hp
c2m3_coaster - c2m4_barns
-
-
-
50 hp
c2m4_barns - c2m5_concert *
-
-
-
50 hp

* Panic event upon entering the safe room.
03. Swamp Fever
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c3m1_plankcountry - c3m2_swamp
-
-
-
50 hp
c3m2_swamp - c3m3_shantytown
-
-
-
50 hp
c3m3_shantytown - c3m4_plantation *
-
-
-
50 hp

* Panic event upon entering the safe room if players rush.
04. Hard Rain
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c4m1_milltown_a - c4m2_sugarmill_a *
-
-
1 (one)
50 hp
c4m2_sugarmill_a - c4m3_sugarmill_b
unlimited
-
2 (two)
100 hp
c4m3_sugarmill_b - c4m4_milltown_b **
**
**
**
50 hp
c4m4_milltown_b - c4m5_milltown_escape
-
unlimited
1 (one)
100 hp

* The low-health survivor may anger one of the few Witches to get themself killed and let their team mate survive.
** Continues where safe room c4m1_milltown_a - c4m2_sugarmill_a left off.
05. The Parish
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c5m1_waterfront - c5m2_park
-
-
2 (two) frying pans
50 hp
c5m2_park - c5m3_cemetry
-
-
2 (two)
50 hp
c5m3_cemetry - c5m4_quarter
unlimited
-
-
50 hp
c5m4_quarter - c5m5_bridge
unlimited *
-
1 (one) *
50 hp

* The pistol and the melee weapon are found on the top floor.
06. The Passing
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c6m1_riverbank - c6m2_bedlam
-
unlimited
2 (two)
50 hp
c6m2_bedlam - c6m3_port
-
-
4 (four)
50 hp
07. The Sacrifice
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c7m1_docks - c7m2_barge
unlimited
-
1 (one)
100 hp
c6m2_bedlam - c6m3_port
unlimited
-
-
100 hp
08. No Mercy
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c8m1_apartment - c8m2_subway
-
-
-
50 hp
c8m2_subway - c8m3_sewers
-
-
- *
50 hp
c8m3_sewers - c8m4_interior
-
-
-
50 hp
c8m4_interior - c8m5_rooftop**
-
-
-
50 hp

* There is one melee weapon before entering the safe room within the same building.
** Low-health survivor may fall off the building by going through the ledge while holding the jump button.
09. Crash Course
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c9m1_alleys - c9m2_lots*
-
-
2 (two)
100 hp
* Just before entering the building with the safe room inside, low-health survivor may dive into the sea and drown (in-game) by holding the jump button.
10. Death Toll
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c10m1_caves - c10m2_drainage
-
-
1 (one)
50 hp
c10m2_drainage - c10m3_ranchhouse
-
-
1 (one)
50 hp
c10m3_ranchhouse - c10m4_mainstreet
-
-
1 (one)
50 hp
c10m4_mainstreet - c10m5_houseboat *
-
1 (one)
2 (two)
50 hp

* Panic event upon entering the safe room.
11. Dead Air
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c11m1_greenhouse - c11m2_offices
-
-
2 (two)
50 hp
c11m2_offices - c11m3_garage
-
-
-
50 hp
c11m3_garage - c11m4_terminal
1 (one)
1 (one)
-
50 hp
c11m4_terminal - c11m5_runway *
1 (one)
1 (one)
1 (one)
50 hp

* Panic event upon entering the safe room.
12. Blood Harvest
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c12m1_hilltop - c12m2_traintunnel
-
-
2 (two)
50 hp
c12m2_traintunnel - c12m3_bridge
-
-
2 (two)
50 hp
c12m3_bridge - c12m4_barn *
-
-
2 (two): one frying pan + another weapon
50 hp
c12m4_barn - c12m5_cornfield *
1 (one)
1 (one)
1 (one)
50 hp

* Panic event upon entering the safe room.
13. Cold Stream
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c13m1_alpinecreek - c13m2_southpinestream *
-
-
3 (three): one fireaxe + two others
50 hp
c13m2_southpinestream - c13m3_memorialbridge **
unlimited
-
3 (three)
50 hp
c13m3_memorialbridge - c13m4_cutthroatcreek ***
-
-
3 (three)
50 hp

* Panic event upon entering the safe room.
** Panic event upon entering safe room, unless shortcut exploit be used.
*** Panic event upon entering safe room if players rush.
14. The Last Stand
safe room
starter pistol
magnum pistol
melee weapon
health points upon respawn
c14m1_junkyard - c14m2_lighthouse *
unlimited
-
one fireaxe
50 hp
*In front of the safe room, there's a cliff that leads to abyss. Low-health survivor may die (in-game) by jumping off of the cliff while holding the jump button.
3 Comments
ZShadow22 16 Oct, 2022 @ 4:39am 
Thanks I need this
Artillery Rain 10 Oct, 2022 @ 9:39am 
a good guide made with care
Raijū 龍 16 Dec, 2021 @ 3:17am 
yeah, in the real world we only live once and never re-spawn.