Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Everything works mostly fine
Ellis died, therefore i dont have him anymore in Dark Carnival.
Go into dev console
Kick Ellis
Kick Bill (Canonically died in The Passing)
Game Hard Crash :(
Confused.jpg
Restart game
Launch campaign i left off on
Kick Bill
Game crash
Do the same sequence over a dozen or so times
Decide to disable "Shared Materials" maybe it's causing the issue
Kick Ellis
Cautiously Kick Bill
Game doesnt crash.
Shared Materials causes crashes.
It (Shared Materials/Or the mod you are literally on) only provides flashlight textures anyhow. Animations and sounds are provided by the MW2019 (weapon) mods.
Exceptions to the "kick player" rule are: Ellis and Nick, until the next chapter which the L4D1 survivors dont spawn in.
Also causes a 1-200 frame drop and lag at certain "Area Load" triggers
Dev, plz fix. (But probably never will)