Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Everything works mostly fine
Ellis died, therefore i dont have him anymore in Dark Carnival.
Go into dev console
Kick Ellis
Kick Bill (Canonically died in The Passing)
Game Hard Crash :(
Confused.jpg
Restart game
Launch campaign i left off on
Kick Bill
Game crash
Do the same sequence over a dozen or so times
Decide to disable "Shared Materials" maybe it's causing the issue
Kick Ellis
Cautiously Kick Bill
Game doesnt crash.
Shared Materials causes crashes.
It (Shared Materials/Or the mod you are literally on) only provides flashlight textures anyhow. Animations and sounds are provided by the MW2019 (weapon) mods.
Exceptions to the "kick player" rule are: Ellis and Nick, until the next chapter which the L4D1 survivors dont spawn in.
Also causes a 1-200 frame drop and lag at certain "Area Load" triggers
Dev, plz fix. (But probably never will)