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When you use the random generator to get a character, how do you find the matching face to that character just like the generator from Ace?
Thanks in advance...
I know I did that before but each times I get lost at after importing the sheet, getting the correct window to load the exact selection of animated sprites (3 columns and 4 rows) on the sheet. Anywhere where there is a visual refresher of where I open up the menu when I got my .PNG imported?
A tileset can be made yes, just bop up the dimensions of say the standard rtp tilesets and figure out how many tiles (32/32) fit in them. I've tried a few non-full tilesets and the prog seems to handle them well enough.
It seems like you need to make them one layer to move the pixels. I'm not 100% sure if it would work, but have you tried selecting the frame, then ctrl+c -> ctrl+v in a new spot?
And larger chars? Make sure they're still in a proportionate grid and add $ in front of the pic when saving. For refs, look up the standard rtp big monster sprites.
Anyhoo, time for a question of my own. The face set generator is handy, but is there a way to generate faces en profile instead of en face?
secondly, can i make a whole new tile/tileset from scratch? not a merged tileset for xp, I use vx-ace btw