Stellaris

Stellaris

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Realistic Logistic Growth
   
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2021 年 10 月 30 日 下午 11:49
2024 年 10 月 29 日 上午 10:23
17 項更新註記 (檢視)

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Realistic Logistic Growth

描述
[discord.gg]

Vanilla logistic growth is arbitrarily capped stupid low, and has a very high minimum. This mod fixes that by doing the following:

-Minimum growth is now 0.3, following the base + 2 pops.
-"Base" growth is also now 0.1
-Each pop provides 0.1 growth.
-Penalties for being close to the Carrying Capacity now kick in at 60% of Cap, not 50%.
-Max pops on a planet is now 10000.
-New colonies no longer receive a penalty to pop growth.
-Immigration is changed around to not have any limitations (Technically it still does, but they're so absurdly high there's no realistic way you could reach it
-Increased the number of pops that can grow/decline per month to 100.
-Raises the logistic growth ceiling to something absurd you should never be able to reach. Note: Apparently this doesn't actually work. The slider must be set manually.
-Sets the default value for Growth Scale to 0. Note: Apparently this doesn't actually work. The slider must be set manually.

Credits
Thanks to Hive for the thumbnail. You can find them here, and their repository here[drive.google.com]

[discord.gg]

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[ko-fi.com]
63 則留言
James Fire  [作者] 6 月 22 日 上午 8:09 
No. 4.0 has fixed all the issues this did.
zzymenzz 6 月 22 日 上午 3:53 
does this still work for 4.0
Alekseyev/JtL 2024 年 12 月 6 日 下午 5:17 
Edit: My bad, I didn't set the logistic growth ceiling to the max. Had misread the mod description before. Leaving the comment here though in case someone else does the same thing :D
Alekseyev/JtL 2024 年 12 月 6 日 下午 5:13 
Did something break in a recent Stellaris patch? I only get the 0.1 base pop growth, with no additional growth per pop. :(
James Fire  [作者] 2024 年 12 月 5 日 下午 11:06 
I feel like the description and title is fairly self-explanatory?

*Maybe* with some looking up of words

What are you expecting it to do?
Graepix 2024 年 12 月 4 日 上午 10:09 
How is this mod supposed to work, It feels like it just cripples my pop growth?
James Fire  [作者] 2024 年 6 月 13 日 下午 10:26 
PR doesn't use pops. I don't know any specifics.
Braskan, the Void's Tear 2024 年 6 月 13 日 下午 8:46 
think this would work with production revolution?
Braskan, the Void's Tear 2024 年 6 月 12 日 下午 8:42 
okay great thanks
James Fire  [作者] 2024 年 6 月 12 日 下午 8:41 
Makes max growth 10, I think. IIRC it's a multiple of base growth, which is 0.1 here.