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Can't blame CO for transition node flag coding, seems reasonable enough, although we definietely can blame them for ugly 0.3 road standard.
On that note, the key issue with the roads isn't really the 0.1m elevation itself but just the clipping that occurs when these road networks connect to other standard 0.3m elevation roads (which I am sure also irks you).
I know nothing about asset creation in C:S, but I assume that it should be possible to create a "transition node" mesh that slopes from 0.1m to 0.3m so that the road surface slopes between different networks at intersections instead of clipping (similar to vanilla highway networks).
If it is possible to address this issue, I think it would make these networks truly excellent assets that many players would greatly appreciate. Best of luck with your future projects!
Well, I really don't want to sit again through all of these so very unlikely I will remake any; I will only expand the pack
The only caveat, unfortunately, is the non-standard elevation. Would it be at all possible to create a version of these roads with standard the standard road elevation (at the very least for the 1, 2 and 3 lane versions)? Thanks again!