BLUE REFLECTION: Second Light

BLUE REFLECTION: Second Light

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Crafting Affixes
By abarax
Specifics on all crafting affixes. Pretty confident that I interpreted them all correctly, and I did test a lot of them ingame as well.
   
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Healing Abilities
Ability
Effect
HP Gain XS
Recover 8-15 HP
HP Gain S
Recover 18-23 HP
HP Gain M
Recover 35-48 HP
HP Gain L
Recover 61-82 HP
HP Gain XL
Recover 200-240 HP
Knockdown Recovery XS
Recover 70-84 knockdown meter
Knockdown Recovery S
Recover 110-132 knockdown meter
Knockdown Recovery M
Recover 160-192 knockdown meter
Knockdown Recovery L
Recover 230-276 knockdown meter
Knockdown Recovery XL
Recover 300-360 knockdown meter
KO Recovery XS
Revive party member with 10 HP
KO Recovery S
Revive party member with 20 HP
KO Recovery M
Revive party member with 40 HP
KO Recovery L
Revive party member with 60 HP
KO Recovery XL
Revive party member with 80 HP
Fractional HP Gain XS
Recovers 12% HP, and 4-8% HP over time*
Fractional HP Gain S
Recovers 25% HP, and 4-8% HP over time*
Fractional HP Gain M
Recovers 40% HP, and 4-8% HP over time*
Fractional HP Gain L
Recovers 55% HP, and 4-8% HP over time*
Fractional HP Gain XL
Recovers 75% HP, and 4-8% HP over time*
HP Regen XS
Recovers 4-6% HP over time
HP Regen S
Recovers 9-12% HP over time
HP Regen M
Recovers 13-16% HP over time
HP Regen L
Recovers 17-20% HP over time
HP Regen XL
Recovers 21-25% HP over time
Healing Boost XS
Increases the effect of recovery skills and items on the person with this effect by 30%
Healing Boost S
Increases the effect of recovery skills and items on the person with this effect by 50%
Healing Boost M
Increases the effect of recovery skills and items on the person with this effect by 70%
Healing Boost L
Increases the effect of recovery skills and items on the person with this effect by 100%
Healing Boost XL
Increases the effect of recovery skills and items on the person with this effect by 200%
Battle Abilities
Ability
Effect
ATK Up S
Recover 5% HP and gain 8-14% Attack
ATK Up M
Recover 10% HP and gain 18-22% Attack
ATK Up L
Recover 15% HP and gain 29-33% Attack
ATK Up XL
Recover 15% HP and gain 37-43% Attack
DEF Up S
Recover 5% HP and gain 8-14% Defense
DEF Up M
Recover 10% HP and gain 28-22% Attack
DEF Up L
Recover 15% HP and gain 29-33 Defense
DEF Up XL
Recover 15% HP and gain 37-43% Defense
Ether Recovery Speed Up S
Increases Ether Recovery Speed by 20-24%
Ether Recovery Speed Up M
Increases Ether Recovery Speed by 25-30%
Ether Recovery Speed Up L
Increases Ether Recovery Speed by 40-48%
Ether Recovery Speed Up XL
Increases Ether Recovery Speed by 50-60%
ATK Down S
Decreases Attack by 8-14%
ATK Down M
Decreases Attack by 18-22%
ATK Down L
Decreases Attack by 29-33%
DEF Down S
Decreases Defense by 8-14%
DEF Down M
Decreases Defense by 18-22%
DEF Down L
Decreases Defense by 29-33%
Ether Recovery Speed Down S
Decreases Ether Recovery Speed by 12-14%
Ether Recovery Speed Down M
Decreases Ether Recovery Speed by 15-17%
Ether Recovery Speed Down L
Decreases Ether Recovery Speed by 20-22%
Random Recovery S
Recovers between 5-40 HP
Random Recovery M
Recovers between 19-90 HP
Random Recovery L
Recovers between 40-130 HP
Single Status Ailment Recovery
Removes 1 status ailment from the target
Double Status Ailment Recovery
Removes 2 status ailments from the target
All Status Ailment Recovery
Removes all status ailments from the target
Ether Speed Up S
Increases Ether speed by 5%
Ether Speed Up M
Increases Ether speed by 10%
Ether Speed Up L
Increases Ether speed by 15%
Ether Speed Up XL
Increases Ether speed by 30%
Max HP Up S
Increases Maximum HP by 10%
Max HP Up M
Increases Maximum HP by 20%
Max HP Up L
Increases Maximum HP by 30%
Max HP Up XL
Increases Maximum HP by 50%
Ether Recovery S
Increases Ether by 200
Ether Recovery M
Increases Ether by 500
Ether Recovery L
Increases Ether by 1000
Ether Recovery XL
Increases Ether by 2000
Damage S
Deal 50-60 damage
Damage M
Deal 70-80 damage
Damage L
Deal 100-120 damage
Ether Down S
Decreases Ether by 70
Ether Down M
Decreases Ether by 100
Ether Down L
Decreases Ether by 150
Character Abilities
Ability
Effect
Death God Strike 1
Deal 55-65 damage
Death God Strike 2
Deal 75-85 damage
Death God Strike 3
Deal 100-130 damage
Maintain the Pain 1
Increases debuff duration by 5%
Maintain the Pain 2
Increases debuff duration by 10%
Maintain the Pain 3
Increases debuff duration by 15%
Flexibility 1
Increases buff duration by 5%
Flexibility 2
Increases buff duration by 10%
Flexibility 3
Increases buff duration by 15%
Prankster 1
Chance to inflict a random status ailment
Prankster 2
Chance to inflict 3 random status ailments
Prankster 3
Chance to inflict 5 random status ailments
Freshly Ground 1
Recover 5-10% HP and 4-8 HP% over time
Freshly Ground 2
Recover 10-15% HP and 4-8 HP% over time
Freshly Ground 3
Recover 15-20% HP and 4-8 HP% over time
Measured Intensity 1
Increases Ether Recovery Speed by 20%
Measured Intensity 2
Increases Ether Recovery Speed by 30%
Measured Intensity 3
Increases Ether Recovey Speed by 50%
Prayer 1
Recovers 6-8% HP over time
Prayer 2
Recovers 12-15% HP over time
Prayer 3
Recovers 18-22% HP over time
Energy Enclosed 1
Recovers 50-60 break meter
Energy Enclosed 2
Recovers 90-108 break meter
Energy Enclosed 3
Recovers 130-156 break meter
Heartbreak Mix 1
Decreases Ether Recovery Speed by 3-4
Heartbreak Mix 2
Decreases Ether Recovery Speed by 5-6
Heartbreak Mix 3
Decreases Ether Recovery Speed by 7-9
Sense of Instability 1
Deal 55-65 damage
Sense of Instability 2
Deal 75-85 damage
Sense of Instability 3
Deal 100-130 damage
Crafting Abilities
Repair/Polish/Processing/Form/Essence/Precision:

+0/1/2/3 to this trait depending on character bonus and team bonus. Having enough depending on the crafted material item grants you Material Bonus or Showpiece/Masterpiece.

Material Bonus: When crafting a school facility (not upgrading), the material counts for 2.

Showcase/Masterpiece: When upgrading a school facility, counts as a higher quality item (required for higher level upgrades).

Lucky: +10/20/30% chance to create extra copy of item depending on trait rank, per person (Hiori, Uta, Yuki), capping at 100%. Stacks separately from Kirara's skill.

Collector: +5/10/15% chance per rank to recover items used during crafting.
Money Maker: 10% chance to obtain Coin after crafting
Southern Waves: 20% chance to obtain Warm Sand after crafting
Northern Waves: 20% chance to obtain Cool Sand after crafting
Western Waves: 20% chance to obtain Damp Sand after crafting
Eastern Waves: 20% chance to obtain Sharp Sand after crafting
Wave of the Seasons: 7% chance to obtain light crystals after crafting
Misc. Abilities
Ability
Effect
HP Consume
Consumes 10% HP on use
Prevent Falling in Battle
Survive taking lethal damage one time.
Status Ailment (Random)
Inflicts the target with a random status ailment.
Ether Recovery Speed Down
Decreases Ether Recovery Speed by 10-12%
Status Ailment Immunity
Status Ailment Immunity
Ailment: Bleed
Inflicts the Bleed status ailment.
Ailment: Paralysis
Inflicts the Paralysis status ailment.
Ailment: Slow
Inflicts the Slow status ailment.
Ailment: Blind
Inflicts the Blind status ailment.
Ailment: Poison
Inflicts the Poison status ailment.
Ailment: Curse
Inflicts the Curse status ailment.
Add Gear
Shifts up one Gear
8 Comments
abarax  [author] 6 Jan, 2022 @ 11:07am 
You were right, I had it listed as Uta/Hiori/Kirara with Kirara having the skill, should be Uta/Hiori/Yuki with Kirara having the skill.
phenir 6 Jan, 2022 @ 6:45am 
I think you're confusing Kirara with Yuki. Yuki's talent is item drop rate up, Kirara's talent is bonus item from crafting. I mentioned that Yuki has lucky because in the section for lucky you mentioned Uta, Hiori, and Kirara as the ones having lucky. Unless it's a mistranslation which honestly it could be. I occasionally get extra items from crafting on ng+ despite no one having lucky.
abarax  [author] 6 Jan, 2022 @ 1:10am 
Fraction HP Gain: Don't know, I hate the item crafting system so never used it :) Yes though I think if you got a buff duration up from say Support Rena it might last longer.

Lucky: I initially thought it just rolled the 10/20/30% once for each person with it per item (which would line up more with what I've seen in game), but the xml file for it specifically gives a cap of 100% so I'm not sure.

Yuki may have Lucky but she has a unique passive (shown on her Talent Page) that gives her bonus items from crafting - it should say like "Chance to get extra item from crafting (+ or ++)".

E/S is flat yes, I'll fix that.
phenir 5 Jan, 2022 @ 8:39pm 
You put an asterisk at the end of the effects for fraction hp gain but didn't explain what it was for.
When you say X% hp over time, do you mean you get that much hp each tick or total over the time of the buff (presumably total increased if the buff duration is increased)?
For lucky, you say that it stacks per person. Does that mean if I use 3 people to get luck 3, I'll have 90% chance (30% per person) of an extra item, essentially meaning lucky gives 30/60/90%? Doesn't seem to be true in practice. Or is that just denoting that it stacks up for each person with lucky going from 10 to 20 to 30? In that case, what does the 100% cap mean? You can't get more than double the items? Also, Yuki has lucky.
Ether recovery speed up's effect seems to be a flat amount rather than a percentage, based on the in game tooltip.
abarax  [author] 15 Nov, 2021 @ 12:01am 
The ones listed in the "Character Abilities" section are special. They aren't the same type of bonus as the others, and will not show in the crafting preview.

The affixes under "Character Abilities" are applied to an item if:

1) The item allows it (e.g. you cannot grant "Death Strike" to a support item because it targets your own party instead of enemies, it has to go on an "Attack - One" or "Attack - All" item)
2) At least one of the members of the crafting team has unlocked the ability to apply that effect.

You can only these effects on the item from the menu, or when you use it (in battle, or again from the item menu). It will not appear in the crafting preview.

Example:

If I have the "Starting Lineup" (Ao, Kokoro, Rena, Yuki) craft the Tamagoyaki, it grants HP Gain XS (default) and the Attack Up S effect (from Ao and Yuki each giving Vitality Boost). This team will be able to grant "Flexibility 2" to any items they create (if applicable), because Rena is able to learn that.
marionettethree 14 Nov, 2021 @ 11:12pm 
Thanks, I have more question about Crafting Affixes under "Character Abilities" category

How are these abilities work? Does it only affect item that have the same slot name for them? ( I can't find any so far in chapter 5) or it is a passive add into the crafted item? For example, if I have character with 'Freshly Ground 1' craft Egg roll, will Egg roll has 'Recover 5-10% HP and 4-8 HP% over time' effect?

Lastly, what are the must-have crafting talents in your opinion?
abarax  [author] 14 Nov, 2021 @ 10:37pm 
Injure and Obstruct work differently. I didn't include them because they are't put onto items themselves, they enable affixes to be added.

They work as follows:

If an item has a slot for Injure, Obscure, or (less commonly) Damage, then depending on the crafting team, a trait may be granted into that slot.

Injure, Obscure, and Damage slots are given random ailments/damage. Generally, there are patterns (e.g. Flashbombs almost always get Blind in Injure slot) but not always (e.g. Slime Bomb), and it depends on the talents you've unlocked for your team as well.

In regards to this list, it would be like: Creating a Stun Gun with the "Building Connections" team gave me "DEF Down S" in the Obstruct Slot. What exactly does that debuff do?

As for your other question, multiple versions of the same ability on a crafting team can either strengthen the effects of traits that fall into that particular category (e.g. Def Down S -> Def Down M) or change it (Poison -> Paralysis).
marionettethree 14 Nov, 2021 @ 9:50pm 
Thanks. I can't guess what some of those effect from the name alone.

Does the 2 and 3 version (like Freshly Ground 2, Freshly Ground 3) can obtain from having two or more character with the same ability craft the item?)

BTW, I think you missed "Injured" and "Obstruct"