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i think 1on1 is useless cause you can only engage in 1on1s on the premade bossfights?
Can ignore, otherwise Attribute Resistances and Ailment Res can be safety net on higher difficulties.
Perma:
e/s Speed and Ether Recovery Speed very useful (at least until you get Sunflower Bed).
Attack% per fragment is alright.
Gear Determination as a safety net on higher difficulties (provided you can build ether to raise gear).
Triumph: Boost for some boss fights with ads.
Dark Horse is good.
If I didn't mention them (like flat stat increase) they probably suck.
Also I noticed some issues in the tables, not going to regenerate them (haven't done so since Dec 2021 but values in last column are all correct, just some "descriptions" are wrong.
Attack:
DMG Scaled to Combo (very good in mid/late game)
Crit Hit Rate+ (just don't overcap through talents/facilities)
Furious Assault
Enemy Knocked Down Combo+ (esp. when combined with high gear Rena)
One on One:
Don't bother, all useless.
Recovery:
Only good early game, generally Healing Effect%+ is all you need. Overheal can be a safety net in some boss fights.
Skills:
Persistent Eveil and Proud Naissance can work on Shiho/Kokoro/Rena if you need them.
Support:
Generally wouldn't recommend any of these due to how they work. Apart from Activation Chance, the effects are only granted to the off-field reflector.