Arma 3
28 ratings
Dynamic Vehicle Camshake by AirShark
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Tags: Tag Review
File Size
Posted
Updated
37.449 KB
14 Nov, 2021 @ 5:08am
13 Jun, 2022 @ 8:53am
2 Change Notes ( view )

Subscribe to download
Dynamic Vehicle Camshake by AirShark

Description
Attention all hands! Crew-hit-reaction has been evolved into Dynamic Vehicle Camshake!

Made by AirShark, all credit goes to him.
https://forums.bohemia.net/forums/topic/237039-dynamic-vehicle-camshake/?tab=comments#comment-3453503

Recomend mod to use together: Dynamic Vehicle Sounds
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826840641

////////////////////////////////////////////

A collection of functions that extend the usage of camshake for immersive vehicle operations.

features:

-Collision Impact: adds dynamic camshake when vehicle impacts, like when ramming into other vehicles or hitting an object at certain speed also triggers when jumping from hills and ramps, it is based on simple formula, camshake sensitivity = (speed / mass) X force.

-Fire Power: adds camshake when shooting from behemoths armament like 155 howitzers or rocket Artys to simulate ground trembling due to the excessive recoil, later i extended it for universal use including (HMGs, cannons ,mortars...etc)
it works with every mounted weapon that inherits from vanilla classes.

-Over Speed/High Friction: camshake effect appears when reaching supersonic speed for Fixed Wings or the conventional maximum speed for most ground vehicles, adjustments are based on the category. (tracked/wheeled/air).

-Surface Terrain Friction: once you are off-road in a wheeled vehicle the camshake kicks in to embodies the Friction and the higher the speed the severe it gets once you follow the road or slow down it will smooth again, while the Tracked vehicles has no effect as they are meant for all terrain purposes.
APCs will have 25% less sensitivity due to the size and the number of wheels they have.

-Near Fire Power: similar to Laxemann's twitch once you are near a vehicle that shoots the effect kicks in, however it uses FPC as references and works only when on foot, and sensitivity adjusted based on how far you are from the firing vehicle max distance (69m), the effect is mostly noticeable on Artys that if you use the default values
in FPC, though it uses Vars from FPC its actually isnt required.

-Crew Hit Reaction: the differences between the standalone and this, is that this last adjust the camshake based on the projectile and its velocity rather than hitpoints also it includes fixes from DVC and further optimized. do not use it with the standalone version !

requirements: CBA
Customizability via CBA menu


issues:
-CIC may not work with certain vehicles. (Related to EH nothing can do)
-FPC (non tracked vehicles) the camshake occurs for FFV positions for commander and gunner seats if found.


Credits:
-AirShark
-Curious

Big thanks to the community for the heads-up it wouldn"t be possible without their help.