Space Engineers

Space Engineers

43 vurderinger
Pocket Shield v3
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Type: Mod
Mod category: Other
Filstørrelse:
Offentliggjort:
Opdateret:
891.276 KB
16. nov. 2021 kl. 10:33
23. mar. 2024 kl. 8:49
26 ændringsbemærkninger ( vis )

Abonner for at downloade
Pocket Shield v3

Beskrivelse
The outside world is dangerous. Take a Pocket Shield with you. Give one to your AI Bot companion.

Update notice 2024/03/24
v3.3.2: Pocket Shield item icons now appear correctly in AI Enabled inventory interface..

Description
This mod add a Pocket Shield that protect you from a few stray bullet, or even from a lot of stray bullets.
When you have at least one Pocket Shield item in your inventory, it will emit a shield. You can put a few Shield Plugins in to further boost your shield capability.
Shields stat are configurable.

Current available Plugins:
  • Capacity Plugin: More shield so you die less.
  • Defense Plugin (two damage types): Less damage bleed through to Health so you die less.
  • Resistance Plugin (two damage types): Shield takes less damage so you die less.




Known Issues
  • Explosion Emitter doesn't accept Plugins. Workaround: Go to User Config file and under Explosion Emitter, change Max Plugins Accepts to any value you want.
  • Explosion Emitter's Overcharge ends instantly. Workaround: Go to User Config file and under Explosion Emitter, change Overcharge related configs to any value you want.

Credits/Thanks
Thank Digi a lot for helping with API code.
Thank jTurp and Deapri for fixing icons in AI Enabled inventory.

Permission and stuffs
You are free to reupload modified version of this mod. If possible, you can create your own using this mod as the template (yes, this mod is just a modding template for Pocket Shield).

Github repository [github.com]
Populære diskussioner Vis alle (3)
8
8. nov. 2023 kl. 17:51
FASTGJORT: Mechanic Request
SK
5
19. feb. 2022 kl. 8:23
FASTGJORT: Bug Report
SK
2
19. jan. 2022 kl. 5:35
User Config Guide - What is "NonDef" and "NonRes"?
SK
76 kommentarer
lord.riker 2. apr. kl. 0:44 
Thank you for your quick reply. I look forward to it!
SK  [ophavsmand] 2. apr. kl. 0:00 
@lord.riker
Issue confimed, I will fix as soon as I have time
lord.riker 1. apr. kl. 5:20 
This doesn't seem to be working right anymore. Tested the ballistic shield against an interior turret and while it looks like I get the initial defense bonus the ballistic plugins don't seem to do anything. The HUD element shows that it's increased my defense to nearly 100%, but I still take ~1/2 damage like without the plugins. The visible shield effect also doesn't seem to be triggering at all and the shield's HP only decreases by 1/250 by the time I've died. Tested in a survival world without any other mods.
Deapri 21. mar. 2024 kl. 14:10 
Ok SK, that paste transparent materials file will work now dynamically. https://pastebin.com/Wf7u57sw here is the template for any other inventory items.
Deapri 20. mar. 2024 kl. 20:39 
You are of course welcome to the discord for AiEnabled to discuss this more real time if you like.
Deapri 20. mar. 2024 kl. 20:36 
here SK this is what is needed to align each item. https://pastebin.com/eP3HBg7R
Deapri 20. mar. 2024 kl. 19:24 
I suggested subID matching but we'll see what he does, if the materials are in the shields now, it'll be on his side to get it sorted, thanks for doing that.
Deapri 20. mar. 2024 kl. 19:23 
Working on that, jTurp said he needs to adjust the script to also recognize, going to see if it can be made a little more dynamic.
SK  [ophavsmand] 20. mar. 2024 kl. 17:19 
What does this changes? I applied it and nothing looked changed to me (and the icon in bot inventory is still the default cube icon)
Deapri 20. mar. 2024 kl. 13:52 
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<TransparentMaterials>

<TransparentMaterial>
<Id>
<TypeId>TransparentMaterialDefinition</TypeId>
<SubtypeId>MySubtypeID</SubtypeId>
</Id>
<AlphaMistingEnable>false</AlphaMistingEnable>
<CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
<AlphaSaturation>1</AlphaSaturation>
<Emissivity>0</Emissivity>
<IgnoreDepth>false</IgnoreDepth>
<NeedSort>false</NeedSort>
<SoftParticleDistanceScale>0</SoftParticleDistanceScale>
<Texture>MyIcon.dds</Texture>
<Reflectivity>0</Reflectivity>
<UseAtlas>false</UseAtlas>
<UVOffset>
<X>0</X>
<Y>0</Y>
</UVOffset>
<UVSize>
<X>1</X>
<Y>1</Y>
</UVSize>
</TransparentMaterial>
</TransparentMaterials>