Stellaris
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AlphaMod 3.2
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145.559 MB
23 NOV 2021 a las 4:18
13 ENE 2022 a las 7:23
11 notas sobre cambios ( ver )
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AlphaMod 3.2

En 1 colección creada por AlphaAsh
How I Played AlphaMod 3.2
18 artículos
Descripción
AlphaMod 3.2 is not likely to be compatible with the Stellaris 3.3 Open Beta, considering some extensive changes to unity generation, expenditure, admin cap and some jobs


AlphaMod is often considered an overhaul, but is primarily an expansion of many of Stellaris' features and content. The goals of the mod are:
  • To provide more choices as to how to go about achieving whatever goals you have.
  • To give you more solutions to dealing with the challenges you face in the game.
  • To increase the re-play-ability of the game, especially with empires with different origins, ethics and civics.
  • To fill out features and content where I feel PDS has not.
  • To try and make choices matter and have impact, rather than just be a function of progression and routine.


Vanilla Predefined Empires have intentionally been removed.

As has always been the case since version 1.0 of the mod, I do not provide extensive documentation or guidance for playing the mod. If you do not enjoy experimenting or learning from mistakes and failure, you will not enjoy the mod. Join one of the various communities, or form your own, and look to other fans of the mod for help.

Time I'm spending documenting a mod is time I'm spending not making a mod.

Russian Localisation by Maxwell:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586716190

AlphaMod 3.2 is not likely to be compatible with the Stellaris 3.3 Open Beta, considering some extensive changes to unity generation, expenditure, admin cap and some jobs


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