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I would appreciate it if you could add some extra detail in at chapter 4.2 Assigning AssetBundles . I spent a few hours trying to rack my brain on why my custom model wouldn't get assigned to my weapon. After asking in the discord, I was informed that you need to use the name of the MODEL that you import and setup in unity and NOT the name of the MAD OBJECT you create. If possible you could add a line or two for the few of us without higher functioning brains, that would be most appreciated.
Yours always, EvilDuckGuy
Import your model, pose it to match the armature.
attach it to the armature, weight-paint it,
then delete all the models marked DNU, so they don't appear later.
and export as FBX with the specific settings listed in the images below.