Slice of Sea

Slice of Sea

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Map
Av steve
A GRAPHML file with icons made from screen captures of each scene. Use the edges (the lines connecting the icons) to find your way from one location to another. You need an editor that can read GRAPHML files. yEd is a free editor you can download from yworks.com. Use of the screen captures in this map is authorized by Mateusz Skutnik himself. (Note that the node names we chose were often kind of silly. You can change them in yEd, or just rely on the images to know where you are on the map.)
   
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A small copy of the whole map.
A 4x4 PDF you can print.
Here's a PDF[drive.google.com] you can download and view or print. It's a four-by-four poster of the entire map.
The GRAPHML file itself.
Download the GRAPHML file[drive.google.com] if you want to navigate and be able to zoom in and see the icons as full-sized images.

You can download a free copy of yEd[www.yworks.com], a GRAPHML file viewer and editor, from yWorks. Note that, with yEd, you can ask to see all the predecessors or successors to a selected node (each scene in the game is one node in the map). yEd will show you the shortest paths to all predecessors/successors of that node, so you can always get from where you are to where you want to be with the shortest number of steps.

A lot of the names we chose for nodes were kind of silly. You can change them in yEd on your copy to whatever you like, of course.
8 kommentarer
steve  [skapare] 28 dec, 2021 @ 13:39 
Yes, the PDF is still there for you to download. Just click the link above. The picture here is just to give you an idea of what the map looks like. It's way too small for any practical use.
infanttyrone 24 dec, 2021 @ 19:39 
Is this map still available as a PDF? The small image hosted here is too grainy to read (I’m on mobile)
steve  [skapare] 29 nov, 2021 @ 6:38 
In yEd's preferences, you have to set the maximum number of nodes and edges in context views to 200 and 400. Then select one node and choose Windows / Context Views / Predecessors (or Successors). A new window will open with all of the predecessors (or successors) to the selected node, and the shortest path to each. To see the icons, you will probably have to resize the window to the full size of your screen. Even then, the icons can be hard to see, so this may be of limited practical use.

When we played, one of us directed Seaweed, while the other ran yEd. When Seaweed needed a short path to another node, the yEd player just figured it out by looking and gave directions to the Seaweed player. Worked pretty well.
ql2000 29 nov, 2021 @ 5:50 
So how to use the shortest path's function?
steve  [skapare] 29 nov, 2021 @ 4:40 
Would be happy to see it on Slice of Sea Wiki. If you would be so kind, mention that it is the work of Elizabeth and Stevens Miller, with permission of Mateusz Skutnik.
I am the Users 29 nov, 2021 @ 3:11 
Awesome work!
Can I use it in Slice of Sea Wiki [slice-of-sea.fandom.com]?
steve  [skapare] 28 nov, 2021 @ 14:25 
Thank you, sir! So is "Slice of Sea."
the Architect  [utvecklare] 28 nov, 2021 @ 14:18 
This is awesome. :D