Hearts of Iron IV

Hearts of Iron IV

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File Size
Posted
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2.521 MB
29 Nov, 2021 @ 3:54am
27 Jul @ 2:54am
142 Change Notes ( view )

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In 1 collection by truck gaming
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Description
Have you ever been irked by how the "production efficiency" modifiers have a little icon next to them while all the rest don't? Well, I have, so that's why I created this very simple mod inspired by the fantastic mod New Ways, which has a similar system. What this does is it basically adds pertinent icons to all modifiers, stats and some effects so they are more consistent, more appealing and easier to read and understand (in my opinion).



Since this is just a graphic mod, it is Ironman and achievement compatible, and fully updated to Götterdämmerung. ALL languages included with HOI4 except Japanese and Chinese (English, Spanish, German, French, Portuguese, Polish and Russian) are supported.
Additional localisation mods (not mine):
- Chinese: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2671396187
- Japanese: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2671782321
- Korean: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2682809940
- Italian: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223487740

Suggestions are obviously welcome. If you see anything that you think needs improving or fixing, feel free to say it in the discussion just below and I'll see what I can do. In the future, I'd like to add more unique icons and hopefully fix some alignment issues caused by some icons being too wide.

I have tried this with some total conversion mods and it works (only custom modifiers and custom ideologies don't), even though it does look a tad off with some mods with different UIs such as TNO.

It is not guaranteed to work properly as is with every mod though. If a mod overwrites the same vanilla files as this one, there may be some compatibility issues. For an interim solution until I can put together a patch, try re-enabling mod loading order in the Paradox launcher (you can easily find out how online) and set this mod in last place.

As of v1.16.0, this mod is confirmed fully compatible and tried and tested with:
- The Coming Storm
- EU4-style Ideas
- Expanded Continuous Focuses
- The Great War
- The Great War Redux
- In the Name of the Tsar
- Kaiserreich
- Kaiserredux
- Old World Blues
- Pax Britannica
- The Road to 56
- Thousand Week Reich
- Total Rebalance
- Vanilla

Hope this small mod makes your experience more enjoyable (it did for me)! If you like it, show your support! You're absolutely free to use this mod in your own collections or mods, but giving credit to this article would be appreciated.

Popular Discussions View All (1)
21
4 May @ 10:24am
Bugs, errors or other suggestions
truck gaming
417 Comments
TSっ娘を愛している 27 Jul @ 2:44am 
In the Engineering tab of the research screen, regarding the fortress maximum level technologies added in Ver.1.15: while the land fortress maximum level description correctly displays the land fortress icon, the coastal fortress maximum level description shows no icon - it's missing.
Upon examining the mod files, I found that modifier_state_bunker_max_level_terrain_limit exists, but modifier_state_coastal_bunker_max_level_terrain_limit is missing.
Could you please fix this?
This mod has been helping me for over 2 years now. My respect and gratitude for this mod's existence and for the person who created it are immeasurable.
Thank you so much.
Gabe Logan 24 Jul @ 11:28am 
I literally can't play the game without this mod. I've been using it for about 3 years now, thank you!!!
Nexus 20 Jul @ 10:46am 
This should be in the base game ngl
TSっ娘を愛している 19 Jul @ 4:47am 
Furthermore, there are the following errors in DLC_modifiericons_l_english.yml:

SOV_third_five_year_plan_ns_tt: While the consumer goods factory modifier was indeed +5.0% before version 1.12.14, it has been +10.0% since version 1.13 and currently, but this hasn't been updated accordingly.
SOV_reorganize_the_pc_of_heavy_industry_ns_tt: While the consumer goods factory modifier was indeed -2.0% before version 1.12.14, it has been -5.0% since version 1.13 and currently, but this hasn't been updated accordingly.
SOV_fourth_five_year_plan_ns_tt: While the consumer goods factory modifier was indeed -2.0% before version 1.12.14, it has been -5.0% since version 1.13 and currently, but this hasn't been updated accordingly.

Additionally, in RT56, the content of the consumer goods factory modifier for SOV_third_five_year_plan_ns_tt is slightly different - where vanilla shows +10.0%, it shows -5.0%.
These are localization issues (at least to my knowledge). Could you please address them?
Rossebma 18 Jul @ 6:06am 
<3 <3 <3
truck gaming  [author] 18 Jul @ 5:53am 
@Rossebma Sure
Rossebma 17 Jul @ 9:03pm 
Hello, I am working on a GFX overhaul mod. Would it be okay if I include your mod if I give you credit for it?
altneo 22 Jun @ 6:02am 
thanks
Enver Pasha 18 Jun @ 12:46pm 
Make it compatible for The New Order.