Tabletop Simulator

Tabletop Simulator

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Automated Blackjack [Patched]
   
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Type: Game
Game Category: Card Games
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10+
File Size
Posted
6.391 MB
29 Nov, 2021 @ 1:13pm
1 Change Note ( view )

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Automated Blackjack [Patched]

Description
Things I have patched:
  • Dealer will now stand when reaching the designated stand value (17 by default)
  • Prestige will now provide the player with their appropriate gem
  • Removed a powerup that did not work and will have it fixed in the future
  • Removed decks and items whose texture links no longer work
  • Tackled Prestige/Bankrupt lag but this is mostly unavoidable due to how the process has to work for clearing the players items. Have all players bag their items before someone attempts a prestige to reduce chances of crashing. If you have any issues with it then let me know and I will try my best to help you troubleshoot.
Features:
  • Full automated dealer. When all other players have stood or bust, the dealer's turn will play automatically. By default, the dealer will stand on 17. (can change in-game with settings board)
  • Automatic round timer. A timer on the table displays the time left for each phase before the round automatically progresses. This allows players time to adjust bets between rounds and play powerups at the end of a round.
  • Fully customize your own rewards! A table displays the rewards for various actions at the table. These rewards can be customized by simply dropping a new object on appropriate slot at the table.
  • Autosave. If a player forgets to save their items, they will be automatically gathered and saved for them. Note that this will not remove chips from in play and will not save locked items.
  • No fps-locked physics. Unlike other blackjack tables, all timing is based on real time instead of frames. This allows the game to progress faster and makes the speed of play much more reliable and consistent.
  • Automatic Split zones. Players are given the option to split or double when appropriate. When a player uses these buttons, the table will automatically take the appropriate number of chips from the player.
  • Soft hand indicator. Players will be shown when their hand is soft (has an ace counting as 11 instead of 1) so they know it's safe to hit.


    Credits
    ReleasesListed in chronological order. Where applicable, each developer's item is based on the previous item(s).
38 Comments
Mattchu 27 Jan @ 5:58pm 
none of the card assets are loading. pastebin objs failed to load and something from deviantart too
Roboapple 20 Dec, 2024 @ 2:45pm 
doesnt work :(
Hink Hall 2 Sep, 2024 @ 5:55pm 
Here's the errors for the hunt master errors:
https://imgur.com/a/1xtVTbq
Hink Hall 2 Sep, 2024 @ 5:53pm 
This is by far one of the best workshop games on here.

The hunt master minigame is broken it seems, errors out loading assets
RedKellBell 15 Jul, 2024 @ 1:05am 
Not working currently, textures not loading, scripting failed.
GRUG 13 Dec, 2023 @ 3:02pm 
Fixed my issue by Downloading the .txt for the mesh and collision data from pastebin and renaming them to .obj files on my end.
GRUG 13 Dec, 2023 @ 1:40pm 
Everything is working fine except for the board itself, all the links seem fine and up to date if I follow them to their sources, whats up?
ColinM 7 Nov, 2023 @ 2:49pm 
I presume you no longer have the source code to your edits, is that right?
ratboys 6 Oct, 2023 @ 7:22pm 
Please patch this. this table was very cool
Fonzzy 3 Sep, 2023 @ 9:07pm 
How do I go in an add new textures for the cards since the pastebin has left us.