Horizon's Gate

Horizon's Gate

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CasterAnimations Reference List
By PauI
A list of (hopefully) all existing vanilla casterAnimations and stuff. It has all the basics though I might have forgotten some stuff.

Was made about last year and was also planned to include all the FX stuff as well as gif animations or whatever but I never got to doing all that (I got lazy).
   
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Notes
You can find all animations and FXs in the HG_data text file (it is pinned to the modding channel on the discord server). I just grabbed whatever seemed usable and slapped it into this list.
casterAnimation=;
Property
Description
casterAnimation
The animation the caster performs when casting the action.
casterAnimationSpeed
The animation's speed. Higher is faster. 1 is default value.

Example:
[Action] ID=aReallyCoolAction; casterAnimation=broadswing; casterAnimationSpeed=1.75;

ID
Animation
Description
N/A
nothing!
aim, aim0, aim1
N/A
aim2hand, aim2hand0, aim2hand1
N/A
anim_gateCross
N/A
from Warpblade's Gate: Cross
backstepShot
N/A
from Shiftcloak's Backstep Shot
bow, bow0, bow1
N/A
broadswing, broadswing0, broadswing1
N/A
horizontal swing
broadswing0_atkKeyMidway, broadswing1_atkKeyMidway
N/A
cast
N/A
cast_eyesOpen
N/A
charge
N/A
charge as in recharge and not tackle. i.e. Sharpshooter's Focus
charge2
N/A
charge the sequel
charge_disappear
N/A
from Warpblade's Onslaught
charge_instantAtk
N/A
charge_long
N/A
chat
N/A
crouch
N/A
similar to critical condition animation
crouchCast
N/A
crouch + spellcast
crouchEyesOpen
N/A
crouchInstantAttack
N/A
dance
N/A
dramaticCast
N/A
from Tactician's Masterstroke
fastwalk
N/A
from Rogue's Dash
flashCut, flashCut0, flashCut1
N/A
from Blade's Flash Cut
flashCut_noOffset, flashCut_noOffset0, flashCut_noOffset1
N/A
float
N/A
float_angry
N/A
float_cast
N/A
float_orbit
N/A
float_orbit_rise
N/A
float_orbit_cast
N/A
from Gatemaster's Gate: Realm
fly
N/A
forceLunge, forceLunge0, forceLunge1
N/A
from Enchanter's Force Lunge
gate_slam
N/A
from Warpblade's Gate: Slam
gate_leap_slam
N/A
handup
N/A
handsup
N/A
handsup_angry
N/A
get mad
handsup_instantCast
N/A
handsup_instantCast_long
N/A
what! From Bathandler's Flight
handsup_instantCast_long_lift
N/A
handup_sing
N/A
get happy. From Minstrel's actions
idle, idle2, idle3
N/A
jump
N/A
jump_gate
N/A
jumpAbility
N/A
you jump. get real
jumpAbility2
N/A
jumpAbility the sequel
jumpAbilityInstant
N/A
jumpAbility very quickly
jumpAttack_swing
N/A
from Breaker's Shatter
jumpStrike, jumpStrike0, jumpStrike1
N/A
from Krakenslayer's Jump Strike
jumpStrike_swing
N/A
jumpStrike + swing
kneel
N/A
pummel
N/A
MUDAMUDAMUDAMUDA
quickaim
N/A
read_book1, read_book2, read_book_tall1, read_book_tall2
N/A
shake
N/A
shiftStab
N/A
from Shiftcloak's Shift Stab
shoulderbash, shoulderbash0, shoulderbash1
N/A
usually for physical pushing actions. From Sailor's Heave and Warrior's Bash
sit, sit_happy
N/A
spellcast, spellcast0, spellcast1
N/A
usually used with cast time actions
spellcast_chargePose
N/A
spellcast + charge
spellcast_eyesOpen
N/A
spellcast but you have your eyes open or something. From all Tactician's abilities except Masterstroke
casterAnimation=; cont.
ID
Animation
Description
block, block0, block1
N/A
boarder_jump
N/A
climb
N/A
die, die2
N/A
die_flicker
N/A
die_nohead
N/A
die_headfly
N/A
dodge
N/A
drowning
N/A
itemGet1
N/A
pain
N/A
paincrouch
N/A
pain_die
N/A
pain_shake
N/A
punch, punch1
N/A
ride
N/A
sleep
N/A
spear, spear0, spear1
N/A
spear_slam, spear_slam0, spear_slam1
N/A
spearspin
N/A
spin_unspin
N/A
from Swashbuckler's Sweeping Strikes
spinAttack, spinAttack0, spinAttack1
N/A
spindance
N/A
from Shiftcloak's Whirl
spinkick
N/A
from Brawler's Hurricane Kick
stunned
N/A
swing, swing0, swing1
N/A
vertical swing
swing_atkKeyMidway, swing_atkKeyMidway0, swing_atkKeyMidway1
N/A
swing_balestra, swing_balestra0, swing_balestra1
N/A
from Swashbuckler's Bolt Balestra
swing_delay
N/A
swingDramatic
N/A
swing but with an extra amount of drama
teleport
N/A
throw, throw0, throw1
N/A
you're throwing. From Gladiator's Hurl Weapon
thrust, thrust0, thrust1
N/A
unsheathe01, unsheathe0, unsheathe1
N/A
use, use0, use1
N/A
use_slow
N/A
use_attack, use_attack0, use_attack1
N/A
from Ranger's apply actions
walk
N/A
walk_fast
N/A
walk_fast_lurch
N/A
walk_fareem
N/A
wash_cup
N/A
weapon
N/A
animation depends on held weapon
wiggle
N/A
[INCOMPLETE] FXOn_=; FXOn_Color=; and dialogFX=;
Property
Description
FXOnCaster
FX applied to caster on action cast.
FXOnTarget
FX applied to target on action cast.
FXOnTile
FX on tile when action is performed.
FXOnHit
FX when the effect hits the target.
FXOnMiss
FX when the effect misses the target.
FXOn_Color
XNA/FNA color that applies to the preceding FX. Not all FXs are applicable.
dialogFX
FX but for dialog nodes.

Example:
[Action] ID=aReallyCoolAction; FXOnCaster=magicCharge; FXOnCasterColor=MediumPurple; FXOnTarget=thunderbolt; FXOnTarget=DramaticNyeaow; [ActionAoE] ID=aReallyCoolAction; cloneFrom=oneTile; [AvAffecter] ID=aReallyCoolAction; FXOnTile=hailLine; FXOnTileColor=Firebrick; FXOnHit=whiteExplosionSmall; FXOnHitColor=LightGoldenrodYellow; FXOnMiss=chargeFast; FXOnMissColor=Blue; [AvAffecterAoE] ID=aReallyCoolAction; cloneFrom=oneTile;

ID
Animation
Description
Color
theEffectID
N/A.
not a real FX. Just here for template
No