Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, if you have a samurai that can do more than the level's HP * 2^53, the game glitches out. The remaining HP will be set to the amount of damage your Samurai did. And then the next swing of the Samurai will do the same amount of damage, perfectly clearing the level. For phase 10 you need to do something like 1.3 Ud for this to work, but there are ways around that.
More info about that: https://steamhost.cn/steamcommunity_com/app/1690730/discussions/0/3203746811792415861/