Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Westland | Full Map Guide
By OldMaze and 1 collaborators
This is a full map guide for Westland. Here, you will find a guide for the main easter egg, side easter eggs, and all part locations. I highly recommend getting a feel for the maps layout before continuing with this guide, as it could get a little confusing. Most locations are labeled with yellow signs, but if you need any assistance finding something, leave a comment and I'll do my best to help you out.

Warning: All of the screenshots listed here were taken during beta testing. If anything in these images are out-of-date, let me know so I can resolve that.

Tip: Use the Guide Index to the right of this page to find stuff a lot easier.
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Main Easter Egg
Step #1: Complete The Lockdown
To start the easter egg, you'll first need to turn on the power. You can do this by finding this door labeled "Power" in the long hallway (also labeled "Power"). Convenient, huh?










To turn on the power, just click that red button in the middle (it's green in my game because I already turned it on.)










To initiate the lockdown, run upstairs and turn both of the red buttons on.










To complete the lockdown, all you have to do is kill 25 zombies. Once you're done, you can access the Pack-A-Punch by entering the portal upstairs. You'll also be able to continue with the easter egg.
Step #2: Turn All Four Valves
Once you hit round 15, you'll hear Alex ask you to find a power switch to turn on the purifiers. You'll now have to turn all four red valves around the map. To turn them, you'll have to shoot them until they turn green and you hear a ding.

The first one is located in the Elemental Pop room (to the left of the power door), in the barrier next to the M1927 wallbuy.










The second valve is located in the connector room in the barrier of the left hall.










The third valve can be found in the left cafeteria in the R&R room.










The last valve can be found just past Stamin-Up in the R&R room.










Once you turn all four valves, go back to the power hall and you'll hear the power switch shoot out of a pipe next to the IDM summoner. Pick it up and place it on the panel in front of you.
Step #3: Purify The Crystals
Once you place the switch onto the panel, you'll hear Alex ask you to find and purify two supercharged crystals. There's quite a few locations where these can spawn, but you can find them all right here.

Once you find your first crystal, you'll want to shoot it until it moves to a location where you can pick it up. Once you pick the first crystal up, the second crystal will spawn and you can do the same thing for that one.

[NOTE: This may not be all of the crystal locations. If you find any more, reply to this guide with the location to let me know so I can add it here.]

The first two locations are in the spawn room, past the hole you would usually slide down.










The next two are near Vulture Aid. One is in the hole in the ceiling by the purple glowing meteor, and the other is right next to Vulture Aid on a concrete bar.










The next two locations are by the large tree next to the mines entrance. One is in the hole in the ceiling, and the other is in the stone window above the mystery box location.










After that, you'll want to take these crystals to the purifiers. The first one can be found in the town, across from the drug store. The second one can be found between the power hall and the Elemental Pop room.










Once you put the crystal into the purifer, you'll need to defend it for a short time. Brutus will spawn in, so make sure you've got some decent weapons to take care of him. Your screen will also shake and blur every so often, so be careful. If you fail to protect the purifier, you'll need to wait until the next round to start it again.

Once you purify both of the crystals, you'll need to proceed a single round. Afterwards, you can take them to the power room and put them in the two red containers next to the power button.










Once you do this, the containers will act as soul boxes, and you'll need to kill a ton of zombies in front of them to fill them. You'll know it's full when the red light turns green and souls no longer go into that container. Fill both of the containers, then proceed with the next step.
Step #4: Build The Beacon
WARNING: Completing this step will block the Pack-A-Punch portal until the end of the main easter egg. Make sure to Pack-A-Punch anything you'll need to before proceeding.

The next step is to build the beacon. To do this, you'll need to go back to the town and look for a glowing orange orb. There are three locations in which they can spawn in any order. All three locations are in the town.

The first location is by the large tree. The second location is near the purple meteor next to Vulture Aid. The last location is by the drug store.



















You'll want to shoot the orb until it explodes and looks like this.










You see those orbs floating around the guy that will shoot lightning balls at you? You'll need to shoot each of them until they explode. This can take quite a bit of ammo, so I would recommend having an LMG or a PaPed AR.

Once you shoot all four of the orbs, shoot the guy until he also explodes. Once you do that, a part will spawn nearby. You'll need to do this for each of the three orbs.

The part near the mines entrance will spawn on the tree. The part near the purple metorite will spawn next to the teddy bear. The part by the drug store will spawn on the top floor of the drug store.



















Once you collect all three parts, go back to the power room and build the beacon in front of the power button. Once it's built, activate it. Activating the beacon will block the Pack-A-Punch portal until the end of the main easter egg.










Finally, go to the power button and select one of the two bosses. You can select either one, and both bosses are completely different, so I'll let you decide which to do.

The Frequency Gamma boss on the left (who I will refer to as Oz) is a fast and smart brute who uses melee attacks against you.

The Frequency Theta boss on the right (who I will refer to as Ancestor) is a defensive alien that uses ranged attacks against you.
Step #5: Escort The Orb
Once you select the boss you would like to fight, you'll need to find an orb in one of two locations in the town. Depending on the boss you selected, the orb will be a different color. If you selected the Oz fight on the left, the orb will be orange. If you selected the Ancestor fight on the right, the orb will be purple.

You can find the orb on the tree near the fountain or next to the purple meteorite.










Once you find the orb, you'll want to jump into it. After jumping into it, you'll hear a nuke sound and it will start to move. You will need to escort the orb through the map until you reach the power room by staying close to it. The orb will periodically stop and spawn a Brutus, so be sure you have enough ammo to take care of him.

After reaching the power room, the orb will go upstairs and create a new red portal where the previous portal was.










You can now jump into the portal and start the boss fight whenever you'd like. But before we do that, let me give you a little info on the boss fight so you're better prepared.

Once you jump into the portal and enter the boss fight, the round will be changed to 42, meaning the zombies will be rather hard to kill with non-PaPed weapons. If you are doing the Ancestor boss fight, I would recommend having a very good perk and weapon setup before starting. Your setup should include (at least) a powerful PaPed weapon, a shield, 7 perks, and the wonder weapon.

However, things are a bit different if you're doing the Oz fight. Oz doesn't take damage from weapons, meaning you don't really need a good setup to kill him. All you'll really need is a decent PaPed weapon for the zombies, a shield, and a few perks like Jug and Stamin-Up. If you're really good, you can complete the fight without firing a single bullet.

Alright, with that info out of the way, get everything you need and jump into the portal.
Oz Boss Fight
To begin the Oz boss fight, you'll want to jump into the red portal and interact with the pod in the middle of the arena you are teleported to.










After you interact with the pod, your screen will shake and flash white. Then, Oz will spawn and begin chasing you. He's fast and smart, so make sure you're paying attention. He'll have no problems cutting you off when you're running around.

Shooting Oz won't do much... yet. To begin damaging him, you'll need to make him vulnerable using the Death Ray. Right behind where you spawned will be a panel. Interact with it to begin charging the Death Ray.










Charging the Death Ray will take 1 minute and 40 seconds. In the meantime, you'll need to do your best not to get cornered by the tons of zombies swarming you. After the Death Ray is done charging, you'll hear 2 loud beeps.

Interact with the console again to activate the Death Ray. This will begin electrocuting Oz. Once he is electrocuted, he will be temporarily vulnerable to your bullets.










After electrocuting Oz, a max ammo and carpenter will spawn in the middle to replenish your ammo and shield. These will never disappear, so you can save these until later if you want. Unfortunately, you will have to wait for the panel to recharge before you're able to charge the Death Ray again. This takes about 45 seconds.

You must now repeat this process until Oz is dead. Afterwards, you will be rewarded with a Perkaholic. Alex will congratulate you and will teleport you back to the spawn room to continue your game on the round you were at before you started the fight.
Ancestor Boss Fight [WIP]
Building the Disruptor
To obtain the first Disruptor part, you must first obtain a keycard. This will be a blue power-up that drops randomly from killing zombies. Once you obtain the keycard, use it on the terminal with a red light in the Elemental Pop room. This will spawn 2 Brutuses for each player in the map.










After killing all of the Brutuses, the terminal will turn green and offer you a punched card. After picking up the punched card, head to the connector room. In the corner of this room, there will be an energy infuser that you can pick up. This is the first Disruptor piece.










The second and last Disruptor piece can be found by digging up dig spots in the mines and the town, although you will have the best luck in the mines. Shovels can be found in multiple spots in the Quick Revive room.

Finally, you can craft the Disruptor on the buildable table in the Power room.
Building the Shield
The first shield piece will spawn in the R&R room. There is a location on a bench in front of Stamin-Up, on the table next to the laser trap, and laying against the container in the middle of the room.



















The second shield piece will spawn in the drug store, the same building with the shield buildable table. It can spawn by the cash register, in the shelf in the middle of the store, or on the shelf next to the door.



















The third shield part will spawn in the mines. It can spawn on the rocks as soon as you enter the mines, on the table next to the entrance, or next to the purple rocks by the table.



















The buildable table for the shield is located in the corner of the drug store, where you found the second piece.
Building the Teleporter Pads
The first part of the teleporter pads will be in spawn. It can spawn either behind you on some crates, on the ledge on the left side of spawn, or in a bin on the right side of spawn.



















The second part for the teleporter pads will spawn in the Decontamination room. It will spawn either next to the sandbags as you enter Decontamination, in front of the double Decontamination doors, or on a shelf across from the doors.



















The last teleporter pad part will spawn in the room with Elemental Pop. There are two locations directly next to Elemental Pop, and one on a black table across from it.



















The buildable table for the teleporter pads is located in the corner of the Arrivals room. This is the room with Double Tap and the buyable ending.
Obtaining the One Inch Punch
In order to obtain the One Inch Punch, you will need to reach a total of 350 kills. If you're playing co-op, the sum of all players' kills must equal 350.

Once you reach enough kills, you (and your team) will automatically be given the One Inch Punch. To upgrade the One Inch Punch, you have to get 50 total kills with it. Once again, if you're playing co-op, your team will need to accumulate 50 kills altogether. Once you reach the 50 kills, the One Inch Punch will automatically be upgraded.
Free Perk Easter Eggs
For the first free perk easter egg, there are 3 perk bottles around the map that you will need to knife. These bottles are a wee bit tricky to hit, so make sure the bottle is in the middle of your crosshair so you don't miss it.

The first bottle is located on the ledge in spawn. The second bottle is located on the giant tree trunk by the mines entrance. The third bottle is located in the mines right next to the Paladin wallbuy.



















After knifing all three bottles, a keeper will spawn next to you with a free perk. You are not required to follow this exact order, but it's certainly easier to do so.

For the next perk easter egg, you'll want to throw a grenade at this fountain in the town, next to the bar. No other explosives will work for this, not even Widow's Wine grenades, so make sure at least one player in your game has standard grenades.










Once the grenade blows up on the fountain, it will begin to spark. Now you'll need to find a coin that spawns in one of three locations.

The first is on a box in the bank, directly across from the fountain. The second is on the counter in the drug store, right next to the bank. The third is on a table on the 2nd floor of the drug store.



















After finding the coin, take it back to the fountain and "make a wish". A keeper will spawn next to the fountain with another perk bottle.
Free M1 Garand Easter Egg
Near the giant tree trunk, where you previously found a perk bottle, there is a badge on top of a box. Interact with it and it will become a soul box. You will be required to kill roughly 20-25 zombies near it.










Once you fill the badge with souls, pick it up and return to the bar. Next to the debris you buy to enter the bar, there is a grave with a hand sticking out. Give the badge to the grave and you will be given a key.










After picking up the key, go inside the bar and to the gun cabinet next to the Outlaw wallbuy.










Use the key to unlock the cabinet and you will obtain a free M1 Garand. After claiming the gun, the cabinet will now act as a wallbuy and can be purchased by all players for 1250 points.
Free Fire Staff Easter Egg
Obtaining the fire staff is a surprising easy thing to do. All you need to do is enter the connector room (the room with the red valve and the disruptor part), and look in the window across from the disruptor part.











On the other side of the window, you will see a TV. You'll need to aim down your sights and look at the TV for 5 seconds. Once you do, you'll hear Samantha's laughter and the fire staff will spawn on the wall to your left.
Conclusion
Welp, there ya have it. That's everything there is to do in Westland. I hope you enjoy the map, and may God bless you with the best box luck and the highest rounds.

Once again, if you're having any issues or difficulty finding things, feel free to leave a comment and I'll help you out as best as I can. Also, awards are appreciated cause I need to make my profile look nicer. Thank you!
29 Comments
𝗥𝗮𝗺𝗲𝗻 22 May, 2024 @ 12:18am 
+rep
Rainy 14 Apr, 2024 @ 7:32pm 
i discovered first ee step on accident and died on round 4 because i had no ammo and couldnt get points lol
mc12345 6 Mar, 2023 @ 11:56am 
One of the best Ees on customs! Fun
OldMaze  [author] 25 Feb, 2023 @ 3:43pm 
@Arc Digsites don't spawn until at least round 10.

@AsimplePIE The keycard will be dropped by zombies again like it was the first time.
Billions Must Dive 18 Feb, 2023 @ 4:44pm 
Round 8 and none of the digsites have spawned, when do they? I played through the map casually and they spawned in but idk when.
Cloud 12 Feb, 2023 @ 9:43pm 
Reading down to the fire staff and I was like "Wait there was a staff in there??? I only saw the rick roll when from what i remem- ohhhhhhh okay.
AsimplePIE 31 Jan, 2023 @ 5:27pm 
hey im confused how do i get my key card back from the idm thing near the power switch... anyone know? i ddid this first instead of doing the key card upgrade
Papa Jordo 21 Jan, 2023 @ 1:10pm 
THE STAFF IS A RICK ROLL, YALL GOT RICKROLLEDD LMAO
Jaketer 12 Jan, 2023 @ 3:53am 
well i cant finsh the fire staff egg,i look at the screenfor 102030405060s,it wont work,it didnt show anything,i need help!
darkmouse 9 Jan, 2023 @ 3:04pm 
we cannot get the staff